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General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
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<blockquote data-quote="grankless" data-source="post: 8707371" data-attributes="member: 7025176"><p>Games where death is a player choice, to me, always preferable to one where you can die because Random Zombie 6 clawed you a few too many times. Death is the most boring thing that can happen to a character, generally. There's way more interesting things that can happen. Forged in the Dark games allow you to resist any consequence, including death; but you're taking costs for that. Emotional scars, stress, being knocked out of a scene, long lasting injuries. But your character sitll exists. The other players don't suddenly have to invent a new friendship with this character.</p><p></p><p>In my Pathfinder 1e games, a specific character died three times. HE was the only one who ever actually got knocked out to 0 at all, but that's 1e for you. His death wasn't very emotionally affecting, he got back up each time.</p><p></p><p>In Pathfinder 2e, one character has died so far. There was a lot of good roleplay to be had about characters grieving and wrrying while they brought his body to their next destination to try and get him resurrected. This tension exists because while they could afford it, in that game it's still essentially a skill check to raise someone. This, too, is a lot more interesting for storytelling than "if you have money you get to come back to life, if not you're gone forever".</p><p></p><p>But in Beam Saber, I don't need to worry about that. It's a game of daring pilots doing great actions. Death is the ultimate fail-state - it either happens because the player wants it to, or because they've gotten way too full on Harm and have no choice. This is still more interesting than just "bang, you're dead".</p></blockquote><p></p>
[QUOTE="grankless, post: 8707371, member: 7025176"] Games where death is a player choice, to me, always preferable to one where you can die because Random Zombie 6 clawed you a few too many times. Death is the most boring thing that can happen to a character, generally. There's way more interesting things that can happen. Forged in the Dark games allow you to resist any consequence, including death; but you're taking costs for that. Emotional scars, stress, being knocked out of a scene, long lasting injuries. But your character sitll exists. The other players don't suddenly have to invent a new friendship with this character. In my Pathfinder 1e games, a specific character died three times. HE was the only one who ever actually got knocked out to 0 at all, but that's 1e for you. His death wasn't very emotionally affecting, he got back up each time. In Pathfinder 2e, one character has died so far. There was a lot of good roleplay to be had about characters grieving and wrrying while they brought his body to their next destination to try and get him resurrected. This tension exists because while they could afford it, in that game it's still essentially a skill check to raise someone. This, too, is a lot more interesting for storytelling than "if you have money you get to come back to life, if not you're gone forever". But in Beam Saber, I don't need to worry about that. It's a game of daring pilots doing great actions. Death is the ultimate fail-state - it either happens because the player wants it to, or because they've gotten way too full on Harm and have no choice. This is still more interesting than just "bang, you're dead". [/QUOTE]
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If not death, then what?
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