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*Dungeons & Dragons
If not death, then what?
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<blockquote data-quote="Chaosmancer" data-source="post: 8709641" data-attributes="member: 6801228"><p>I'll read the rest of the thread after posting this, but to give some examples of things I've done [USER=6877472]@James Gasik[/USER] ...</p><p></p><p>Well, actually, let me start by saying that I agree with some of your major points. I know that I, as the DM, will often be practically begging for the players to make their Death Saves. The story is made interesting by the risk. but it is the story of these characters for a reason, and losing one of them permanently is a problem. Not just in a "this is bad for the player" but "this is bad for me, and my plans" Character death has massive impacts on the plot lines. </p><p></p><p>So, what to do? </p><p></p><p>Well, one time, I had a character who died, and to resolve it I had them offered a warlock pact. They had died in a massive fire, and one of the other players had a backstory involving a fire demon hunting them, so it made sense to have that pulled in. They swapped characters two sessions later and ruined it all, but it was a good idea I think. </p><p></p><p>Another thing involving warlocks, is that I had a character who should have died in my "sort of single player campaign/novel" that I've been running. The readers/players had good plans, they should have won, but the dice betrayed them again and again. It was purely RNG. So I gave them some outs. I let them spend a hit die "illegally" to force themselves to stay alive, but this had consequences. </p><p></p><p>1) That hit Die was unavailable for a Month in-game. It actually just came back recently in the story. </p><p>2) Narratively, it involved them using their Pact Tome to block the attack, which had the creature destroy secret knowledge in the tome. This pissed off their patron. I made sure to let them know, that I knew it wasn't their fault, but that has led to them getting an additional quest from their patron to restore that lost knowledge. </p><p></p><p>I'm also not against consequences like scars and such, but I hesitate to do anything that permanently impacts the player. Like the example of the fighter being turned into a gnome, and no longer being able to actually keep playing their character, if you injury a character to the point where they can no longer be played properly, then your player would prefer them to just be dead.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8709641, member: 6801228"] I'll read the rest of the thread after posting this, but to give some examples of things I've done [USER=6877472]@James Gasik[/USER] ... Well, actually, let me start by saying that I agree with some of your major points. I know that I, as the DM, will often be practically begging for the players to make their Death Saves. The story is made interesting by the risk. but it is the story of these characters for a reason, and losing one of them permanently is a problem. Not just in a "this is bad for the player" but "this is bad for me, and my plans" Character death has massive impacts on the plot lines. So, what to do? Well, one time, I had a character who died, and to resolve it I had them offered a warlock pact. They had died in a massive fire, and one of the other players had a backstory involving a fire demon hunting them, so it made sense to have that pulled in. They swapped characters two sessions later and ruined it all, but it was a good idea I think. Another thing involving warlocks, is that I had a character who should have died in my "sort of single player campaign/novel" that I've been running. The readers/players had good plans, they should have won, but the dice betrayed them again and again. It was purely RNG. So I gave them some outs. I let them spend a hit die "illegally" to force themselves to stay alive, but this had consequences. 1) That hit Die was unavailable for a Month in-game. It actually just came back recently in the story. 2) Narratively, it involved them using their Pact Tome to block the attack, which had the creature destroy secret knowledge in the tome. This pissed off their patron. I made sure to let them know, that I knew it wasn't their fault, but that has led to them getting an additional quest from their patron to restore that lost knowledge. I'm also not against consequences like scars and such, but I hesitate to do anything that permanently impacts the player. Like the example of the fighter being turned into a gnome, and no longer being able to actually keep playing their character, if you injury a character to the point where they can no longer be played properly, then your player would prefer them to just be dead. [/QUOTE]
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If not death, then what?
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