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General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8709928" data-attributes="member: 7023887"><p>In my experience, the PCs die whenever the DM says they do. The "rules" never say anything. Sure, there are rules for rolling death saves and the limits of resurrection magic and stuff like that, but you never get to that stage unless the DM says you do. </p><p></p><p>The DM cannot be "neutral", because they choose the monsters that the PCs fight. They choose the traps the PCs encounter. They choose if the PCs get to rest or not. Everything at the table happens because the DM says it does. Sure, dice rolls can alter things a bit, but in my experience playing, a PC dying from bad luck is much rarer than a PC dying because the DM had them fight a super powerful monster at low level, or they placed a trap in a hallway that killed them, or they didn't get to rest before going into a dangerous battle. </p><p></p><p>The DM cannot be "fair", because "fair" is a subjective term. A DM cannot be "neutral" because they choose the battles the PCs fight. As a DM, I know that if a PC dies, it is my fault. And sometimes I'm okay with that because it makes sense for the character or gets across the theme I want for the adventure. And sometimes I'm not okay with that because I know it would ruin the fun of the player and possibly spoil the entire rest of the campaign. </p><p></p><p>The PCs die when the DM says they do. Which is fine. I'm completely okay with the fact that you and other DMs like to play more deadly campaigns. However, since I know it doesn't fit my table, I typically reserve character death for important moments to make the campaign more impactful in the way I want it to be.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8709928, member: 7023887"] In my experience, the PCs die whenever the DM says they do. The "rules" never say anything. Sure, there are rules for rolling death saves and the limits of resurrection magic and stuff like that, but you never get to that stage unless the DM says you do. The DM cannot be "neutral", because they choose the monsters that the PCs fight. They choose the traps the PCs encounter. They choose if the PCs get to rest or not. Everything at the table happens because the DM says it does. Sure, dice rolls can alter things a bit, but in my experience playing, a PC dying from bad luck is much rarer than a PC dying because the DM had them fight a super powerful monster at low level, or they placed a trap in a hallway that killed them, or they didn't get to rest before going into a dangerous battle. The DM cannot be "fair", because "fair" is a subjective term. A DM cannot be "neutral" because they choose the battles the PCs fight. As a DM, I know that if a PC dies, it is my fault. And sometimes I'm okay with that because it makes sense for the character or gets across the theme I want for the adventure. And sometimes I'm not okay with that because I know it would ruin the fun of the player and possibly spoil the entire rest of the campaign. The PCs die when the DM says they do. Which is fine. I'm completely okay with the fact that you and other DMs like to play more deadly campaigns. However, since I know it doesn't fit my table, I typically reserve character death for important moments to make the campaign more impactful in the way I want it to be. [/QUOTE]
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If not death, then what?
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