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General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
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<blockquote data-quote="Helldritch" data-source="post: 8709976" data-attributes="member: 6855114"><p>The rules actually say that if you get to zero hp, failed 3 death save you die. Period. Players can and do indeed get to that stage pretty easily.</p><p></p><p></p><p>Yes a DM chooses the challenges, the players choose if they will engage, parley of flee. Not every encounters should be "balanced" so that the players always win. When there are no risks, there is no glory.</p><p></p><p>No, the DM does not choose when the PCs decide to rests. But they may or may not have consequences. Random rolls are random rolls and resting is solely on the shoulders of the PCs. </p><p></p><p></p><p>I never kill PC. PCs kill themselves. By being reckless, planning poorly, making mistakes or simple bad assumption and even through bad luck. Sometimes, the big bad evil chump wins. That is life. It might suck, but without that risk, the game gets boring. The story emerges from the choices of the players and not from mine. I do not choose to kill a PC. Fate is sometimes fickle. Fairness for a DM is applying the rules equally to the PC and their foes. It is not fudging and favouring PCs all the time.</p><p></p><p></p><p>Again, nope, the DM does not say they die. The dice do. Roll on the open. Do not hide and you will see. It is not to a DM to choose when a death is "impactful" or "important". As harsh as it may seems, sometimes life's a b**ch. A meaningless death can be tragic too. But guess what? This is usually the sign to make another story with an other character. Avenge me my brother/sister/cousin or whatever!</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8709976, member: 6855114"] The rules actually say that if you get to zero hp, failed 3 death save you die. Period. Players can and do indeed get to that stage pretty easily. Yes a DM chooses the challenges, the players choose if they will engage, parley of flee. Not every encounters should be "balanced" so that the players always win. When there are no risks, there is no glory. No, the DM does not choose when the PCs decide to rests. But they may or may not have consequences. Random rolls are random rolls and resting is solely on the shoulders of the PCs. I never kill PC. PCs kill themselves. By being reckless, planning poorly, making mistakes or simple bad assumption and even through bad luck. Sometimes, the big bad evil chump wins. That is life. It might suck, but without that risk, the game gets boring. The story emerges from the choices of the players and not from mine. I do not choose to kill a PC. Fate is sometimes fickle. Fairness for a DM is applying the rules equally to the PC and their foes. It is not fudging and favouring PCs all the time. Again, nope, the DM does not say they die. The dice do. Roll on the open. Do not hide and you will see. It is not to a DM to choose when a death is "impactful" or "important". As harsh as it may seems, sometimes life's a b**ch. A meaningless death can be tragic too. But guess what? This is usually the sign to make another story with an other character. Avenge me my brother/sister/cousin or whatever! [/QUOTE]
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