Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8710079" data-attributes="member: 6801228"><p>One thing that may help with that? Let the players set limits. </p><p></p><p>I did this with a Sci-Fi game a friend ran. I wanted to play the reluctant hero, a simple engineer trying to get home to his wife, whom he had wed before the company sent him on a multi-year mining tour. I told the GM flat out, I was not interested in any stories that involved his loving wife leaving him for another man because he'd been gone, or anything of the sort. That wasn't the story I was interested in. She ended up terrorized by a gang because his entire homeworld had turned into a mafia world for some reason, but the GM respected my call on who this character was. </p><p></p><p>A lot of players avoid connections because they not only know the DM will use them as "knives" as one of my former DMs put it, but because they don't trust the nature of the knife. But if you give some of the control back to them, and respect that control, then they may be more receptive. Something like "Hey, I want to tie you guys into the world more deeply and create some potentially interesting drama. Can you guys give me three 'knives' I can use against your characters? I'll let you tell me what is off-limits." </p><p></p><p>And sure, you may have that player who is like "Here is my sister, I don't anything bad to happen to her ever." But you can still work in some plot points with that. Like, she finds a genie spirit and gets three wishes, and that starts some chaos. Nothing bad is happening to her, but she becomes a focus of a story. But, in my experience, most people are okay with "This is the person I want to save later as a big hero moment" so they are fine with them being put into danger, but they wouldn't be fine with their childhood friend secretly being a devil worshipper and having to fight them, because you thought it was more dramatic than her being kidnapped.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8710079, member: 6801228"] One thing that may help with that? Let the players set limits. I did this with a Sci-Fi game a friend ran. I wanted to play the reluctant hero, a simple engineer trying to get home to his wife, whom he had wed before the company sent him on a multi-year mining tour. I told the GM flat out, I was not interested in any stories that involved his loving wife leaving him for another man because he'd been gone, or anything of the sort. That wasn't the story I was interested in. She ended up terrorized by a gang because his entire homeworld had turned into a mafia world for some reason, but the GM respected my call on who this character was. A lot of players avoid connections because they not only know the DM will use them as "knives" as one of my former DMs put it, but because they don't trust the nature of the knife. But if you give some of the control back to them, and respect that control, then they may be more receptive. Something like "Hey, I want to tie you guys into the world more deeply and create some potentially interesting drama. Can you guys give me three 'knives' I can use against your characters? I'll let you tell me what is off-limits." And sure, you may have that player who is like "Here is my sister, I don't anything bad to happen to her ever." But you can still work in some plot points with that. Like, she finds a genie spirit and gets three wishes, and that starts some chaos. Nothing bad is happening to her, but she becomes a focus of a story. But, in my experience, most people are okay with "This is the person I want to save later as a big hero moment" so they are fine with them being put into danger, but they wouldn't be fine with their childhood friend secretly being a devil worshipper and having to fight them, because you thought it was more dramatic than her being kidnapped. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
Top