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General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
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<blockquote data-quote="Chaosmancer" data-source="post: 8710135" data-attributes="member: 6801228"><p>You are just the most recent person to say this, but... man I kind of hate this attitude. </p><p></p><p>This is sort of the problem I have with [USER=6987520]@DND_Reborn[/USER] drilling down into [USER=4881]@Sabathius42[/USER] 's story as well. It has to be the player's fault somehow. I know Helldritch that you added bad luck to the bottom of the list, but you still started with "they were reckless" or "they had a poor plan". There is this feeling in these responses, in DnD_Reborn's drilling down in the Sabathius's claim about how they actually did die due to bad luck, that death must be the player's fault, and that if they had just planned better, prepared better, been better and more skilled at the game, then they wouldn't have died. </p><p></p><p>But isn't that... kind of toxic? Like, does anyone watch the NFL or some other pro-sports and go "Well, Green Bay Packers, if you were better at Football you wouldn't have lost that game." And DnD isn't a professional sport. We are so far down the line of skill-based play that it isn't even funny. I've seen so many incredibly well-thought out plans that were trashed the moment the d20 hit the table. What is the point of this attitude of "Well, if they had just done X they wouldn't have died"? Like, honestly, what do you accomplish with this, except basically throwing your hands up and saying "You can't blame me for this!" </p><p></p><p>And again, I'm not trying to point specific fingers, beyond that you two are the ones springing to mind this instant, but I've seen this in a lot of places anytime PC death comes up, and it is this constant refrain. And it baffles me. When I play? As a player who has gone down more than once? I'm not making plans I think will end in failure. I'm not making decisions I suspect are bad. Heck, most of the time, I'm not even making plans I think are risky. But I'm not omniscient. And I don't see PC death as some sort of blame game where we have to figure out whose fault it is.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8710135, member: 6801228"] You are just the most recent person to say this, but... man I kind of hate this attitude. This is sort of the problem I have with [USER=6987520]@DND_Reborn[/USER] drilling down into [USER=4881]@Sabathius42[/USER] 's story as well. It has to be the player's fault somehow. I know Helldritch that you added bad luck to the bottom of the list, but you still started with "they were reckless" or "they had a poor plan". There is this feeling in these responses, in DnD_Reborn's drilling down in the Sabathius's claim about how they actually did die due to bad luck, that death must be the player's fault, and that if they had just planned better, prepared better, been better and more skilled at the game, then they wouldn't have died. But isn't that... kind of toxic? Like, does anyone watch the NFL or some other pro-sports and go "Well, Green Bay Packers, if you were better at Football you wouldn't have lost that game." And DnD isn't a professional sport. We are so far down the line of skill-based play that it isn't even funny. I've seen so many incredibly well-thought out plans that were trashed the moment the d20 hit the table. What is the point of this attitude of "Well, if they had just done X they wouldn't have died"? Like, honestly, what do you accomplish with this, except basically throwing your hands up and saying "You can't blame me for this!" And again, I'm not trying to point specific fingers, beyond that you two are the ones springing to mind this instant, but I've seen this in a lot of places anytime PC death comes up, and it is this constant refrain. And it baffles me. When I play? As a player who has gone down more than once? I'm not making plans I think will end in failure. I'm not making decisions I suspect are bad. Heck, most of the time, I'm not even making plans I think are risky. But I'm not omniscient. And I don't see PC death as some sort of blame game where we have to figure out whose fault it is. [/QUOTE]
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If not death, then what?
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