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*Dungeons & Dragons
If not death, then what?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8710308" data-attributes="member: 6790260"><p>I do not understand why "random, permanent, irrevocable death doesn't happen" contradicts this. There are <em>plenty</em> of things the players can be certain, or at least reasonably certain, will not happen in a game. The DM, for example, won't just show up one day and say, "Rocks fall, everyone dies. Ouch! Guess that campaign's over. <a href="https://www.penny-arcade.com/comic/2012/04/20/a-matter-of-scale" target="_blank">Anyone up for some Mouse Guard</a>?"</p><p></p><p>My players and I didn't know whether they could solve the case of who murdered Farim el-Busiyyah, Secretary of Agriculture and Trade in the court of Mount Matahat. We didn't know if they could stop the Shadow Druid plot to infect the whole city with fungal spores that would turn people into mushroom zombies. We didn't know if they could save that poor mercenary who had been exposed to the Song of Thorns. We didn't know if they could truly defeat the Song of Thorns itself, when they geared up to try. We didn't know if the Battlemaster could find the mythical lost chapter of <em>Struggle and Calm</em>, General al-Hamdan's treatise on strategy and philosophy, even when they had figured out where she died. We didn't know if the party could save the Druid from his somewhat-reckless, but useful, contract signed with a devil the party has met, or if it would entrap him.</p><p></p><p>We still don't know what happened to the antiquities dealer (though we've learned it's definitely something Extremely Weird and Timey-Wimey), whom the Battlemaster wanted to question about what she could tell him about one of his people's lost artifacts. We don't know if the Bard can reclaim the Raven-Shadows from the evil that has manipulated them, seeing them through their holy civil war fought in the city's shadows. We don't know if the party can even <em>locate</em>, to say nothing of <em>defeat</em>, the black dragon trying to take over the city.</p><p></p><p>So much of the story isn't nailed down for anyone, not even me. None of that is invalidated by me saying, "I won't take your character away forever, unless you're okay with that." Not one piece.</p><p></p><p>(Also, [USER=6779196]@Charlaquin[/USER], I know you haven't posted in this thread, but the above quote is relevant to our conversation in the other thread. This is the "this way is just axiomatically superior" argument I see...pretty much always in conversations like this. Much more politely than it's usually presented, actually.)</p><p></p><p></p><p>I honestly cannot tell if you are being serious or sarcastic, but I really hope it's the latter. Otherwise that's very depressing.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8710308, member: 6790260"] I do not understand why "random, permanent, irrevocable death doesn't happen" contradicts this. There are [I]plenty[/I] of things the players can be certain, or at least reasonably certain, will not happen in a game. The DM, for example, won't just show up one day and say, "Rocks fall, everyone dies. Ouch! Guess that campaign's over. [URL='https://www.penny-arcade.com/comic/2012/04/20/a-matter-of-scale']Anyone up for some Mouse Guard[/URL]?" My players and I didn't know whether they could solve the case of who murdered Farim el-Busiyyah, Secretary of Agriculture and Trade in the court of Mount Matahat. We didn't know if they could stop the Shadow Druid plot to infect the whole city with fungal spores that would turn people into mushroom zombies. We didn't know if they could save that poor mercenary who had been exposed to the Song of Thorns. We didn't know if they could truly defeat the Song of Thorns itself, when they geared up to try. We didn't know if the Battlemaster could find the mythical lost chapter of [I]Struggle and Calm[/I], General al-Hamdan's treatise on strategy and philosophy, even when they had figured out where she died. We didn't know if the party could save the Druid from his somewhat-reckless, but useful, contract signed with a devil the party has met, or if it would entrap him. We still don't know what happened to the antiquities dealer (though we've learned it's definitely something Extremely Weird and Timey-Wimey), whom the Battlemaster wanted to question about what she could tell him about one of his people's lost artifacts. We don't know if the Bard can reclaim the Raven-Shadows from the evil that has manipulated them, seeing them through their holy civil war fought in the city's shadows. We don't know if the party can even [I]locate[/I], to say nothing of [I]defeat[/I], the black dragon trying to take over the city. So much of the story isn't nailed down for anyone, not even me. None of that is invalidated by me saying, "I won't take your character away forever, unless you're okay with that." Not one piece. (Also, [USER=6779196]@Charlaquin[/USER], I know you haven't posted in this thread, but the above quote is relevant to our conversation in the other thread. This is the "this way is just axiomatically superior" argument I see...pretty much always in conversations like this. Much more politely than it's usually presented, actually.) I honestly cannot tell if you are being serious or sarcastic, but I really hope it's the latter. Otherwise that's very depressing. [/QUOTE]
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