Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8710689" data-attributes="member: 7023887"><p>Depends on the edition. In my experience with 5th edition, unless you're at really low levels or get really unlucky with the dice, the players only ever get to the stage where they might be dying if the DM placed something in the campaign that could get them to that state (a more powerful monster than they could handle, a trap, environmental conditions, etc). </p><p></p><p>Again, I know there are rules for what happens if you get to 0 hit points. What I'm saying is that the chance of getting to 0 hit points is only possible <em>through the DM</em>. </p><p></p><p>And the DM chooses how/who the monsters attack, if they're doing nonlethal damage, how hard it is to parley and if the PCs succeed, and if the monsters choose to pursue the fleeing party (and quite a few monsters have higher speeds than the average PC). </p><p></p><p>And there are ways to lose a battle other than death. The party could be captured, robbed, enslaved, or lose limbs. The DM chooses if/when the PCs die. </p><p></p><p>Yeah, the DM does. The DM chooses if their rest is interrupted by a monster and if the dungeon has places where the party could take a rest. The PCs decide if they want to rest or not, but the DM decides if their rest succeeds. </p><p></p><p>I'm sorry, but, no, you do choose when the PCs die. Unless you're a really new DM, you probably know how much your PCs can take. You know which battles they can win and which ones they're likely to lose. You know which traps are deadly and which traps they can avoid easily. Are your dungeons filled to the brim with traps as deadly as the Tomb of Horrors? If so, then you chose to place them there fully aware of the possible consequences for the PCs. If your dungeons all aren't as deadly as the Tomb of Horrors . . . why not? Why aren't you filling every dungeon in your game with traps as deadly as the Tomb of Horrors? Because I think you know the answer to that question, and I think that the answer proves that the DM chooses whether or not the PCs die. </p><p></p><p>And when are the dice given the opportunity to kill the players? When the DM gives them the option to. </p><p></p><p><strong>You </strong>choose the traps. <strong>You </strong>choose the monsters. <strong>You </strong>choose the weather and other environmental factors (cliffs, bridges, lava, pits of acid, etc). <strong>You </strong>choose if a monster chooses to attack a PC that's making death saves. <strong>You </strong>choose if the monster attacks the healer before the rest of the party. <strong>You </strong>choose if the combat encounter is with 17 flumphs or 17 tarrasques. <strong>You </strong>choose if rocks fall and everyone dies. <strong>You </strong>choose the adventure you run. <strong>You </strong>choose if the monsters do lethal damage or not. </p><p></p><p>The dice don't choose any of that. <strong>You</strong>, the DM, choose the answers to all of that. And if you do choose to roll the dice and make those situations random . . . you're the one chosing to allow the option of your PCs dying. <strong>You </strong>choose when the dice are rolled, that is literally written in the DMG. If a PC dies, it is the DMs fault, because they chose all of the circumstances that led up to their death and you chose to have them die instead of fall unconscious, or be taken prisoner, or be saved at the last minute by a Deus Ex Machina. </p><p></p><p><strong>The DM chooses when the PCs die. </strong>And that's not a bad thing. I'm fine with that. However, I realize this and specifically craft my campaigns under this realization. I know that the PCs dying is my fault, so I try to make them matter.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8710689, member: 7023887"] Depends on the edition. In my experience with 5th edition, unless you're at really low levels or get really unlucky with the dice, the players only ever get to the stage where they might be dying if the DM placed something in the campaign that could get them to that state (a more powerful monster than they could handle, a trap, environmental conditions, etc). Again, I know there are rules for what happens if you get to 0 hit points. What I'm saying is that the chance of getting to 0 hit points is only possible [I]through the DM[/I]. And the DM chooses how/who the monsters attack, if they're doing nonlethal damage, how hard it is to parley and if the PCs succeed, and if the monsters choose to pursue the fleeing party (and quite a few monsters have higher speeds than the average PC). And there are ways to lose a battle other than death. The party could be captured, robbed, enslaved, or lose limbs. The DM chooses if/when the PCs die. Yeah, the DM does. The DM chooses if their rest is interrupted by a monster and if the dungeon has places where the party could take a rest. The PCs decide if they want to rest or not, but the DM decides if their rest succeeds. I'm sorry, but, no, you do choose when the PCs die. Unless you're a really new DM, you probably know how much your PCs can take. You know which battles they can win and which ones they're likely to lose. You know which traps are deadly and which traps they can avoid easily. Are your dungeons filled to the brim with traps as deadly as the Tomb of Horrors? If so, then you chose to place them there fully aware of the possible consequences for the PCs. If your dungeons all aren't as deadly as the Tomb of Horrors . . . why not? Why aren't you filling every dungeon in your game with traps as deadly as the Tomb of Horrors? Because I think you know the answer to that question, and I think that the answer proves that the DM chooses whether or not the PCs die. And when are the dice given the opportunity to kill the players? When the DM gives them the option to. [B]You [/B]choose the traps. [B]You [/B]choose the monsters. [B]You [/B]choose the weather and other environmental factors (cliffs, bridges, lava, pits of acid, etc). [B]You [/B]choose if a monster chooses to attack a PC that's making death saves. [B]You [/B]choose if the monster attacks the healer before the rest of the party. [B]You [/B]choose if the combat encounter is with 17 flumphs or 17 tarrasques. [B]You [/B]choose if rocks fall and everyone dies. [B]You [/B]choose the adventure you run. [B]You [/B]choose if the monsters do lethal damage or not. The dice don't choose any of that. [B]You[/B], the DM, choose the answers to all of that. And if you do choose to roll the dice and make those situations random . . . you're the one chosing to allow the option of your PCs dying. [B]You [/B]choose when the dice are rolled, that is literally written in the DMG. If a PC dies, it is the DMs fault, because they chose all of the circumstances that led up to their death and you chose to have them die instead of fall unconscious, or be taken prisoner, or be saved at the last minute by a Deus Ex Machina. [B]The DM chooses when the PCs die. [/B]And that's not a bad thing. I'm fine with that. However, I realize this and specifically craft my campaigns under this realization. I know that the PCs dying is my fault, so I try to make them matter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
Top