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If not death, then what?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8710929" data-attributes="member: 6790260"><p>I can't say I agree that the damage bonus is pointless. Sure, it isn't <em>huge</em>, but it's absolutely supposed to be the Barbarian's equivalent of Superiority Dice or Improved Critical. And since it is a flat bonus, it's much easier to factor into any damage calculations; assuming equivalent hit rates (note that this is <em>not</em> true, but I'll get to that in a moment), +2 average damage per swing is equivalent to raising your die type by two stages (e.g. gong from d4 to d8 takes your average damage from 2.5 to 4.5). Rage <em>starts off</em> being better than trading up from a long sword to a greataxe (1d8/4.5 to 1d12/6.5), and ends (at level 16) being better than trading from a dagger to a greataxe (1d4/2.5 to 1d12/6.5.) Or, if you prefer, it gives you 20% to 40% of the benefit of all those feats DMs love to gripe about like Sharpshooter or Great Weapon Master, with <em>zero</em> of the downsides. Or, expressed in average combat rounds expected per day (about 25), since starting at 5th level you make 2 attacks a round, so that's 50 bonus damage (times your hit rate, of course) over the course of the day, vs. a 5th-level Battle Master's 4d8 (average 18) bonus damage per short rest--which will typically mean ~36 or ~54 damage a day.</p><p></p><p>However, the more pertinent issue here is <em>Reckless Attack</em>, which gives advantage on all attacks <em>made using Strength</em> (though with the caveat of granting it to all opponents.) +2 damage <em>and</em> Advantage on attack rolls is the real draw of the class, and the reason why you get all that juicy damage mitigation. (Overall, you'll expect to take less than twice as many hits if enemies have advantage, so taking half damage from physical sources is more-or-less cancelling out the Resistance offered by Rage; Totem Barbarians are desirable because their expanded resistance covers all the other stuff usually inflicted by <em>magic</em> as well as by mundane weapons.) So, not only are you hitting harder, you're also hitting and critting more too, but only with Strength attacks. You give up an awful lot by trying to be a pure-Dex Barb. Circling back to the Battle Master comparison, Reckless Attack raises your hit rate from (to use the typical average) 60% to 84%. Those 24 extra percentage points will be <em>highly</em> noticeable--not to mention the increased critical hits, which your other Barbarian class damage feature (Brutal Critical) is designed to exploit.</p><p></p><p>Though really, there's an easier and simpler way to show how and why the Strength stuff actually matters. Go ask if people would be okay with letting Rage and Reckless Attack apply to Dex-based attacks, even if it costs a feat or the like. I have.* People will instantly tell you that that would be stupidly broken and overpowered, utterly unacceptable, never appropriate for any game ever. If it would be stupidly broken to let it apply to Dex, you are <em>at the very least</em> giving up powerful features by ignoring Strength.</p><p></p><p>*Had been trying to find a reasonable adaptation of the 4e Avenger in 5e, and Zealot Barb actually fits shockingly well....<em>if</em> its features are allowed to work with Dex, ideally using heavy weapons with Dex as well, because that is essentially their whole shtick. Robe-wearing holy warriors defended By Faith Alone (stupidly high AC for cloth) who wielded massive fark-off greatswords or executioner's axes with uncanny precision (Dex). Refluff Rage as "Oath of Enmity"--maybe restrict the damage/RA bonuses to just your chosen Oath target?--and you're done, that's a 4e Avenger using 5e mechanics.</p><p></p><p></p><p>"You can do it" and even "you can have fun with it" are not the same as "you are making significant sacrifices to do it." Just because it can be played, or even can succeed, has no bearing on whether you're paying a steep price for meager benefit.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8710929, member: 6790260"] I can't say I agree that the damage bonus is pointless. Sure, it isn't [I]huge[/I], but it's absolutely supposed to be the Barbarian's equivalent of Superiority Dice or Improved Critical. And since it is a flat bonus, it's much easier to factor into any damage calculations; assuming equivalent hit rates (note that this is [I]not[/I] true, but I'll get to that in a moment), +2 average damage per swing is equivalent to raising your die type by two stages (e.g. gong from d4 to d8 takes your average damage from 2.5 to 4.5). Rage [I]starts off[/I] being better than trading up from a long sword to a greataxe (1d8/4.5 to 1d12/6.5), and ends (at level 16) being better than trading from a dagger to a greataxe (1d4/2.5 to 1d12/6.5.) Or, if you prefer, it gives you 20% to 40% of the benefit of all those feats DMs love to gripe about like Sharpshooter or Great Weapon Master, with [I]zero[/I] of the downsides. Or, expressed in average combat rounds expected per day (about 25), since starting at 5th level you make 2 attacks a round, so that's 50 bonus damage (times your hit rate, of course) over the course of the day, vs. a 5th-level Battle Master's 4d8 (average 18) bonus damage per short rest--which will typically mean ~36 or ~54 damage a day. However, the more pertinent issue here is [I]Reckless Attack[/I], which gives advantage on all attacks [I]made using Strength[/I] (though with the caveat of granting it to all opponents.) +2 damage [I]and[/I] Advantage on attack rolls is the real draw of the class, and the reason why you get all that juicy damage mitigation. (Overall, you'll expect to take less than twice as many hits if enemies have advantage, so taking half damage from physical sources is more-or-less cancelling out the Resistance offered by Rage; Totem Barbarians are desirable because their expanded resistance covers all the other stuff usually inflicted by [I]magic[/I] as well as by mundane weapons.) So, not only are you hitting harder, you're also hitting and critting more too, but only with Strength attacks. You give up an awful lot by trying to be a pure-Dex Barb. Circling back to the Battle Master comparison, Reckless Attack raises your hit rate from (to use the typical average) 60% to 84%. Those 24 extra percentage points will be [I]highly[/I] noticeable--not to mention the increased critical hits, which your other Barbarian class damage feature (Brutal Critical) is designed to exploit. Though really, there's an easier and simpler way to show how and why the Strength stuff actually matters. Go ask if people would be okay with letting Rage and Reckless Attack apply to Dex-based attacks, even if it costs a feat or the like. I have.* People will instantly tell you that that would be stupidly broken and overpowered, utterly unacceptable, never appropriate for any game ever. If it would be stupidly broken to let it apply to Dex, you are [I]at the very least[/I] giving up powerful features by ignoring Strength. *Had been trying to find a reasonable adaptation of the 4e Avenger in 5e, and Zealot Barb actually fits shockingly well....[I]if[/I] its features are allowed to work with Dex, ideally using heavy weapons with Dex as well, because that is essentially their whole shtick. Robe-wearing holy warriors defended By Faith Alone (stupidly high AC for cloth) who wielded massive fark-off greatswords or executioner's axes with uncanny precision (Dex). Refluff Rage as "Oath of Enmity"--maybe restrict the damage/RA bonuses to just your chosen Oath target?--and you're done, that's a 4e Avenger using 5e mechanics. "You can do it" and even "you can have fun with it" are not the same as "you are making significant sacrifices to do it." Just because it can be played, or even can succeed, has no bearing on whether you're paying a steep price for meager benefit. [/QUOTE]
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