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*Dungeons & Dragons
If not death, then what?
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<blockquote data-quote="Helldritch" data-source="post: 8711083" data-attributes="member: 6855114"><p>Sorry, do not buy that. If your player wants his/her character to jump off a cliff at 3 hp and survive 300' of descent, the DM has nothing to do with that. The dice will tell one thing, the character is dead.</p><p></p><p></p><p>On this I agree. This is why I reintroduced moral in my games. In fact it never left it. I just apply a charisma or wisdom check.</p><p></p><p>Don't you think I know? But sometimes, faced with some monsters, death is the result. I don't think a wyvern will do anything but eat the character it killed. In fact, once a character is down, the wyvern will fly with the body to its nest to feast.</p><p></p><p>No, I do not. The dice do and so are the circumstances.</p><p></p><p>It does not prove anything but that you distrust your DM. Yes, the DM knows what to throw at PC to kill them. Sure, saying otherwise would be denying facts. But the players often underestimate their foes and often over estimate their own strength. You see, my games are usually small linked adventures each independant and each written in advance. Once engaged, an adventure is like an episode that will be followed through with a start, beginning and an end. I do not necessarily know what will be the path taken by the players' characters, nor which adventures will they undertake or in which order (they always have more than a few possibilities, after four decades, I have a lot of adventures).</p><p></p><p>To all the you. YES! and NO!</p><p>I choose the trap. The players decide to search for them or not.</p><p>I choose the monsters. The players decide how they will handle.</p><p>I do not choose the weather. There are still old weather table to use.</p><p>I choose the terrain. The players decide how to handle these as well.I</p><p>I choose whom the monster will attack. Animal like intelligence monster will try to retreat with the body. Intelligent foes will "finish" the character if they know the character can be brought back in the fight.</p><p>I choose if the monster is intelligent enough to attack the healer of the party. But circumstances dictates how easy or hard it might be.</p><p>I do choose the monsters. But this is in accordance to the adventure. And it is the players that decide if they engage or not. Not me.</p><p>I do not choose the adventure to run. Players and I do. We vote.</p><p>I do not choose if the monsters do lethal damage or not. The rules are exactly there for that.</p><p>And finally, Deus Ex Machina is the worst possible outcome.</p><p></p><p>Nope, I do not choose when a PC dies or if a party dies. Circumstances and players' choice will lead to whatever fate awaits them. This is what a story that emerges organically amounts to. We are both actor and spectators in the game we play.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8711083, member: 6855114"] Sorry, do not buy that. If your player wants his/her character to jump off a cliff at 3 hp and survive 300' of descent, the DM has nothing to do with that. The dice will tell one thing, the character is dead. On this I agree. This is why I reintroduced moral in my games. In fact it never left it. I just apply a charisma or wisdom check. Don't you think I know? But sometimes, faced with some monsters, death is the result. I don't think a wyvern will do anything but eat the character it killed. In fact, once a character is down, the wyvern will fly with the body to its nest to feast. No, I do not. The dice do and so are the circumstances. It does not prove anything but that you distrust your DM. Yes, the DM knows what to throw at PC to kill them. Sure, saying otherwise would be denying facts. But the players often underestimate their foes and often over estimate their own strength. You see, my games are usually small linked adventures each independant and each written in advance. Once engaged, an adventure is like an episode that will be followed through with a start, beginning and an end. I do not necessarily know what will be the path taken by the players' characters, nor which adventures will they undertake or in which order (they always have more than a few possibilities, after four decades, I have a lot of adventures). To all the you. YES! and NO! I choose the trap. The players decide to search for them or not. I choose the monsters. The players decide how they will handle. I do not choose the weather. There are still old weather table to use. I choose the terrain. The players decide how to handle these as well.I I choose whom the monster will attack. Animal like intelligence monster will try to retreat with the body. Intelligent foes will "finish" the character if they know the character can be brought back in the fight. I choose if the monster is intelligent enough to attack the healer of the party. But circumstances dictates how easy or hard it might be. I do choose the monsters. But this is in accordance to the adventure. And it is the players that decide if they engage or not. Not me. I do not choose the adventure to run. Players and I do. We vote. I do not choose if the monsters do lethal damage or not. The rules are exactly there for that. And finally, Deus Ex Machina is the worst possible outcome. Nope, I do not choose when a PC dies or if a party dies. Circumstances and players' choice will lead to whatever fate awaits them. This is what a story that emerges organically amounts to. We are both actor and spectators in the game we play. [/QUOTE]
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