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If not death, then what?
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<blockquote data-quote="Helldritch" data-source="post: 8711241" data-attributes="member: 6855114"><p>1st bolded part </p><p>Nah... you got it wrong.</p><p>I never kill a PC without good reasons and their tacit approval. And guess what? They gave me this approval at character's creation. They know that death is a real possibility. It is not some far remote possibility. It can happen at level one, session 1, even session 0.5 if we started in session zero! And when a campaign is over and the players look at what they have accomplished, they know that they did it. They did not rely on some shenanigans I made to save their arses. They succeeded because they bested everything I have thrown at them. Nothing more, nothing less. </p><p></p><p>2nd bolded part.</p><p>This is one of the baddest analogy I have ever seen. And yet...</p><p>You get booted out of poker when you lost all your money you brought at the table with you. Better luck next time. In D&D therms, character died. See you not the next game, but the next campaign! That is way much harsher than simply having a set back and "roll" a new character.</p><p></p><p>Did you ever played chess tournaments? I did. Guess what, when you're out, you're out. No 2nd chances. There are no "Ho, let's go back to this move and see what you will do from there". You're out! I showed many people how to play chess and I never ever let them win without fighting for that win. We would analyze their game(s) together and we would look at what could have been done better. But I never, ever let them win. When one of my friend finally beat me at chess in college, he yelled "YES" so loud and so many times while jumping around that people were wondering if he had went mad. It was just a game of chess, but for him, he had finally beaten me. Fair and square. He had finally done it! (And it would not be the last time either. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p>And this is the sense of accomplishment you get in D&D when the DM is not handling you "victories" without earning them in earnest. They have known success despite the traps, monsters, foes, events and what not that were thrown at them! They earned their victories by struggling, convincing or fighting for every inches/encounters they did. The more dramatic these were, the longer they remember. Hell, I have old players retelling me their exploits from over 30 years ago when we meet. And you know what? Even after hundreds of players, I remember these events as well. Because they had earned it and earned it in memorable ways. This is the kind of stories that arise from a game where there is a real possibility that the characters die.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8711241, member: 6855114"] 1st bolded part Nah... you got it wrong. I never kill a PC without good reasons and their tacit approval. And guess what? They gave me this approval at character's creation. They know that death is a real possibility. It is not some far remote possibility. It can happen at level one, session 1, even session 0.5 if we started in session zero! And when a campaign is over and the players look at what they have accomplished, they know that they did it. They did not rely on some shenanigans I made to save their arses. They succeeded because they bested everything I have thrown at them. Nothing more, nothing less. 2nd bolded part. This is one of the baddest analogy I have ever seen. And yet... You get booted out of poker when you lost all your money you brought at the table with you. Better luck next time. In D&D therms, character died. See you not the next game, but the next campaign! That is way much harsher than simply having a set back and "roll" a new character. Did you ever played chess tournaments? I did. Guess what, when you're out, you're out. No 2nd chances. There are no "Ho, let's go back to this move and see what you will do from there". You're out! I showed many people how to play chess and I never ever let them win without fighting for that win. We would analyze their game(s) together and we would look at what could have been done better. But I never, ever let them win. When one of my friend finally beat me at chess in college, he yelled "YES" so loud and so many times while jumping around that people were wondering if he had went mad. It was just a game of chess, but for him, he had finally beaten me. Fair and square. He had finally done it! (And it would not be the last time either. :) ) And this is the sense of accomplishment you get in D&D when the DM is not handling you "victories" without earning them in earnest. They have known success despite the traps, monsters, foes, events and what not that were thrown at them! They earned their victories by struggling, convincing or fighting for every inches/encounters they did. The more dramatic these were, the longer they remember. Hell, I have old players retelling me their exploits from over 30 years ago when we meet. And you know what? Even after hundreds of players, I remember these events as well. Because they had earned it and earned it in memorable ways. This is the kind of stories that arise from a game where there is a real possibility that the characters die. [/QUOTE]
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