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General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
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<blockquote data-quote="tetrasodium" data-source="post: 8711492" data-attributes="member: 93670"><p>Actually there is a lot of information. Nobody could heal the druid because they were too far away & unaware that he was down. The rest of the group were too far away because some of them were off the map attempting to seem like they were as many attackers as possible rather than a group. The map was a good chunk of a city including multiple buildings, it was probably not a city scaled for ants. The druid who died was so far away from the party that none of them were even <em>aware</em> of the druid going down to do anything about it. There's a difference between giving a story benefit of the doubt & dismissing all possible impacts of player/party choices as having any relevance in order to exclusively blame random chance.</p><p></p><p>Did the crit have an impact? absolutely but potentially getting critted by something during a boss fight is 100% something that should be an expected possibility just as potentially being attacked & dropped during a fight is a possibility that makes having group members <em>off the map</em> a danger that should not be ignored while a player is going off on their own.</p><p></p><p>Did the player & party choices have an impact? almost certainly a significant one that should not be dismissed entirely in order to exclusively blame the dice</p><p></p><p>Could potentially odd build choices or critical but unmentioned details like ultra low con have been involved? absolutely but those kinds of things are choices that have an impact and there are already a number of things that make some of them irrelevant.</p><p></p><p>Here's a question for you... Is there <em>any </em>point where you are willing to admit player choices factor into a death rather than pure DM whim & random chance? If there is not do you admit that 5e's death save rather than death at N is a design choice that sets the DM up for blame by players who believe that way?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8711492, member: 93670"] Actually there is a lot of information. Nobody could heal the druid because they were too far away & unaware that he was down. The rest of the group were too far away because some of them were off the map attempting to seem like they were as many attackers as possible rather than a group. The map was a good chunk of a city including multiple buildings, it was probably not a city scaled for ants. The druid who died was so far away from the party that none of them were even [I]aware[/I] of the druid going down to do anything about it. There's a difference between giving a story benefit of the doubt & dismissing all possible impacts of player/party choices as having any relevance in order to exclusively blame random chance. Did the crit have an impact? absolutely but potentially getting critted by something during a boss fight is 100% something that should be an expected possibility just as potentially being attacked & dropped during a fight is a possibility that makes having group members [I]off the map[/I] a danger that should not be ignored while a player is going off on their own. Did the player & party choices have an impact? almost certainly a significant one that should not be dismissed entirely in order to exclusively blame the dice Could potentially odd build choices or critical but unmentioned details like ultra low con have been involved? absolutely but those kinds of things are choices that have an impact and there are already a number of things that make some of them irrelevant. Here's a question for you... Is there [I]any [/I]point where you are willing to admit player choices factor into a death rather than pure DM whim & random chance? If there is not do you admit that 5e's death save rather than death at N is a design choice that sets the DM up for blame by players who believe that way? [/QUOTE]
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