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If not death, then what?
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<blockquote data-quote="DND_Reborn" data-source="post: 8711515" data-attributes="member: 6987520"><p>A bit hostile IMO, but if I am overreacting I apologize as well.</p><p></p><p>If you remove death from your game (no problem there if you do!) then the other fail states become to result of the same poor choices, etc. I outlined before. So, yes, I agree bad dice rolls can lead to your "ultimate fail state", but IME most often that is not the case.</p><p></p><p></p><p>I said the <em>average</em> 10th-level druid would have sufficient HP to handle 52 damage and survive. Which, the math proves me out, at 53...</p><p></p><p>Did they dump CON? Maybe, that is the only way (on average) unless they did roll. And no, I don't <em>know</em>, I never claimed to know, I'm working off of averages and assumptions based on the experiences I've had and seen. We know from the CON/ HP poll that the vast majority of PCs have CON 12, 14, or 16.</p><p></p><p>But I am asking about these things, not just saying "this is the way it should be and you're wrong if it isn't."</p><p></p><p></p><p>Again, I am not saying they should have done this or should have done that. I am asking <em>why</em> that was the case? If you are going into what you suspect is a BBEG fight, yes, you should be as fully prepared, healed up, etc. as possible. Otherwise, you are courting defeat IMO.</p><p></p><p>I even told Sabathius I saw no point in discussing this further because unless they want to provide a play-by-play of the encounter and the state which they entered it, there are too many variables, too many unknowns.</p><p></p><p>So, my "theories" have been challenges and questions to gain more information, nothing more, nothing less.</p><p></p><p></p><p>If the DM hadn't cast <em>sunburst</em>, he wouldn't have died, sure. But I am speculating on what happened that <em>might</em> have been responsible for his death on HIS part, not the DM's.</p><p></p><p>I have discussed the DM being out of line. I've mentioned how the DM can miscalculate a fight and cause a PC death without intending to. In fact, it was one of my earlier posts in this thread (or maybe the other one...) IIRC.</p><p></p><p>Yes, at times you can't pinpoint one choice or decision or factor that led to a PC death, but IME I can pick it out more often than not. In the example we're discussing there are a lot of unknowns, certainly, but splitting up is one of them. With four PCs they could have moved in teams of two, instead of spreading out so they were each alone. Two teams, assaulting from different angles, could have accomplished their goal most likely and would have protected any individual from a "bad luck death".</p><p></p><p></p><p>How do you know 95% of the time it would succeed? If a party splits up like that in my games, I can almost guarantee a PC will be seriously injured or killed. Going alone is almost <em>always</em> a bad choice IME. Even when scouts go ahead, they often do it in a team of two for this very reason.</p><p></p><p>You seem very put out by this whole line of discussion, so I am not really sure why you want to continue it. You won't convince me that I am wrong when I say the vast majority of the time PC death is cause by poor choices because that has never been my experience (at least in 5E). Does bad luck/dice rolls kill sometimes? Certainly! But there are usually underlying causes as well.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8711515, member: 6987520"] A bit hostile IMO, but if I am overreacting I apologize as well. If you remove death from your game (no problem there if you do!) then the other fail states become to result of the same poor choices, etc. I outlined before. So, yes, I agree bad dice rolls can lead to your "ultimate fail state", but IME most often that is not the case. I said the [I]average[/I] 10th-level druid would have sufficient HP to handle 52 damage and survive. Which, the math proves me out, at 53... Did they dump CON? Maybe, that is the only way (on average) unless they did roll. And no, I don't [I]know[/I], I never claimed to know, I'm working off of averages and assumptions based on the experiences I've had and seen. We know from the CON/ HP poll that the vast majority of PCs have CON 12, 14, or 16. But I am asking about these things, not just saying "this is the way it should be and you're wrong if it isn't." Again, I am not saying they should have done this or should have done that. I am asking [I]why[/I] that was the case? If you are going into what you suspect is a BBEG fight, yes, you should be as fully prepared, healed up, etc. as possible. Otherwise, you are courting defeat IMO. I even told Sabathius I saw no point in discussing this further because unless they want to provide a play-by-play of the encounter and the state which they entered it, there are too many variables, too many unknowns. So, my "theories" have been challenges and questions to gain more information, nothing more, nothing less. If the DM hadn't cast [I]sunburst[/I], he wouldn't have died, sure. But I am speculating on what happened that [I]might[/I] have been responsible for his death on HIS part, not the DM's. I have discussed the DM being out of line. I've mentioned how the DM can miscalculate a fight and cause a PC death without intending to. In fact, it was one of my earlier posts in this thread (or maybe the other one...) IIRC. Yes, at times you can't pinpoint one choice or decision or factor that led to a PC death, but IME I can pick it out more often than not. In the example we're discussing there are a lot of unknowns, certainly, but splitting up is one of them. With four PCs they could have moved in teams of two, instead of spreading out so they were each alone. Two teams, assaulting from different angles, could have accomplished their goal most likely and would have protected any individual from a "bad luck death". How do you know 95% of the time it would succeed? If a party splits up like that in my games, I can almost guarantee a PC will be seriously injured or killed. Going alone is almost [I]always[/I] a bad choice IME. Even when scouts go ahead, they often do it in a team of two for this very reason. You seem very put out by this whole line of discussion, so I am not really sure why you want to continue it. You won't convince me that I am wrong when I say the vast majority of the time PC death is cause by poor choices because that has never been my experience (at least in 5E). Does bad luck/dice rolls kill sometimes? Certainly! But there are usually underlying causes as well. [/QUOTE]
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