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If not death, then what?
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<blockquote data-quote="Chaosmancer" data-source="post: 8711714" data-attributes="member: 6801228"><p>There was no critical hit, and none of this has anything to do with the Barbarian's choice, which has since been explained and seems like an entirely valid tactical choice. </p><p></p><p>So, again, seems like you are making a lot of assumptions, with little information, based on the absolute certainty that the death must be because of the PC's decisions and that those decisions must have been the wrong decisions.</p><p></p><p></p><p></p><p>Is there any point, in any story where it is clearly the player's fault? </p><p></p><p>Sure. </p><p></p><p>But most of those stories involve people making utterly stupid and brain-dead decisions. Such as the "we are level 1, let's charge the dragon" or "I have 3 hp, let's jump off a cliff" stories. None of which actually happen in play. Well, maybe the level 1, but at that point it seems that decision likely was made by new players who don't understand the game, in which case "you don't have characters anymore" isn't the choice I would make. Because it seems rather pointless when the cause was "we don't understand the game" </p><p></p><p>The majority of the time? It isn't something that is the player's fault as much as it is a convergence of factors.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8711714, member: 6801228"] There was no critical hit, and none of this has anything to do with the Barbarian's choice, which has since been explained and seems like an entirely valid tactical choice. So, again, seems like you are making a lot of assumptions, with little information, based on the absolute certainty that the death must be because of the PC's decisions and that those decisions must have been the wrong decisions. Is there any point, in any story where it is clearly the player's fault? Sure. But most of those stories involve people making utterly stupid and brain-dead decisions. Such as the "we are level 1, let's charge the dragon" or "I have 3 hp, let's jump off a cliff" stories. None of which actually happen in play. Well, maybe the level 1, but at that point it seems that decision likely was made by new players who don't understand the game, in which case "you don't have characters anymore" isn't the choice I would make. Because it seems rather pointless when the cause was "we don't understand the game" The majority of the time? It isn't something that is the player's fault as much as it is a convergence of factors. [/QUOTE]
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