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General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
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<blockquote data-quote="Chaosmancer" data-source="post: 8711764" data-attributes="member: 6801228"><p>So... your rebuttal to the analogy then makes no sense. Your response was "<em><strong>Those games have winners and losers, and if you lose you are absolutely out of the game. I don't see the comparison.</strong></em>" But DnD doesn't have winners and losers, because character death isn't losing. So, in Poker when you lose a hand and get a new hand... that's not losing the game, that's not a permanent loss in anyway, it can be recovered from, yet there is still tension in losing the hand. Even though losing the and isn't losing the game. Which was the analogy. </p><p></p><p>And in fact, you seem to make character death seem rather meaningless. You just make a new character and keep playing the game. But, also</p><p></p><p></p><p></p><p>Character death MUST be on the table, or nothing, no loss, no consequence, no story can possibly have meaning. It is something you don't get distraught over, something that you speak of in some pretty casual terms since you can just... make a new character. </p><p></p><p>I just don't get it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8711764, member: 6801228"] So... your rebuttal to the analogy then makes no sense. Your response was "[I][B]Those games have winners and losers, and if you lose you are absolutely out of the game. I don't see the comparison.[/B][/I]" But DnD doesn't have winners and losers, because character death isn't losing. So, in Poker when you lose a hand and get a new hand... that's not losing the game, that's not a permanent loss in anyway, it can be recovered from, yet there is still tension in losing the hand. Even though losing the and isn't losing the game. Which was the analogy. And in fact, you seem to make character death seem rather meaningless. You just make a new character and keep playing the game. But, also Character death MUST be on the table, or nothing, no loss, no consequence, no story can possibly have meaning. It is something you don't get distraught over, something that you speak of in some pretty casual terms since you can just... make a new character. I just don't get it. [/QUOTE]
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If not death, then what?
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