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Community
General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
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<blockquote data-quote="Micah Sweet" data-source="post: 8711806" data-attributes="member: 6747251"><p>Having your character die is a known possible consequence of playing Dungeons & Dragons. I've played and DMd every edition since BECMI for over 30 years, and I've made many, many PCs over that time. I've enjoyed most of them, played them as hard as I could, relished their time under my care. Some lasted a long while, while others much less (i once had a character killed by another PC in their first session. Very wrong choice of PC for that group). Some had awesome, meaningful deaths, and many others didn't. Almost everything happens if you play long enough.</p><p></p><p>The one thing I have never done is get legitimately upset when my character dies. For me, always, the players and the campaign matter more than the PC. Every character enters the story and plays their part for as long as they have, at which point they bow out and other PCs take up the tale.</p><p></p><p>A game this is fundamentally about getting into deadly situations and trying to survive while accomplishing your goals as a team makes zero sense to me if survival is guaranteed, even if accomplishing your goals isn't. As [USER=86653]@overgeeked[/USER] said above, I would bow out of any D&D game the first time a PC should have died according to the rules but didn't because their player didn't want them to. Life and death means life and death for the PC. I can do this partly because verisimilitude matters a lot to me, and if your PC should die because the situation demands death then that is that, but also because a PC death isn't even the end of the adventure, let alone the end of my fun. Its just a thing that sometimes happens.</p><p></p><p>I don't analyze it any deeper than that.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 8711806, member: 6747251"] Having your character die is a known possible consequence of playing Dungeons & Dragons. I've played and DMd every edition since BECMI for over 30 years, and I've made many, many PCs over that time. I've enjoyed most of them, played them as hard as I could, relished their time under my care. Some lasted a long while, while others much less (i once had a character killed by another PC in their first session. Very wrong choice of PC for that group). Some had awesome, meaningful deaths, and many others didn't. Almost everything happens if you play long enough. The one thing I have never done is get legitimately upset when my character dies. For me, always, the players and the campaign matter more than the PC. Every character enters the story and plays their part for as long as they have, at which point they bow out and other PCs take up the tale. A game this is fundamentally about getting into deadly situations and trying to survive while accomplishing your goals as a team makes zero sense to me if survival is guaranteed, even if accomplishing your goals isn't. As [USER=86653]@overgeeked[/USER] said above, I would bow out of any D&D game the first time a PC should have died according to the rules but didn't because their player didn't want them to. Life and death means life and death for the PC. I can do this partly because verisimilitude matters a lot to me, and if your PC should die because the situation demands death then that is that, but also because a PC death isn't even the end of the adventure, let alone the end of my fun. Its just a thing that sometimes happens. I don't analyze it any deeper than that. [/QUOTE]
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If not death, then what?
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