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Community
General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
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<blockquote data-quote="Helldritch" data-source="post: 8711877" data-attributes="member: 6855114"><p>In essence, if a character dies, the player can either roll up a new one (about 5 minutes) if no henchmen are available. If a henchmen is available, then the player takes the role of that henchmen. Henchmen are usually a level or two lower than the players (we now use side kicks from the Essential Box Set that were reprinted in TCoE as these rules are quite ok). If the players agrees to it, the henchmen is promoted to full character status and no need to roll up a new character. </p><p></p><p>If a new character is rolled up. The new character is usually introduced as the survivor of previous group that died further up or down depending on circumstance. A teleportation error, anything goes to introduce a PC ASAP. Very often, some players have already rolled up backup characters. They just take one and here we go.</p><p></p><p>But this also means that the player now have a character that is one level lower than all the others. The sooner the death, the less it will impact high level play. And around level 9, almost no death are permanent unless very rare circumstances. Most games we play end around level 14-15. The last TPK occured a few weeks ago against Demogorgon. They were a bit above the usual at level 17 (16 for one player) but the TPK occured from a few bad decision and a little bad luck rolls. But the way the first group ended was glorious as they died but Demogorgon was down to a few HP. If the priest had not rolled two times in a row a "1". The game would have ended with total success. It is group number two that were fighting Orcus that finally put down Demogorgon. Even them barely survived.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8711877, member: 6855114"] In essence, if a character dies, the player can either roll up a new one (about 5 minutes) if no henchmen are available. If a henchmen is available, then the player takes the role of that henchmen. Henchmen are usually a level or two lower than the players (we now use side kicks from the Essential Box Set that were reprinted in TCoE as these rules are quite ok). If the players agrees to it, the henchmen is promoted to full character status and no need to roll up a new character. If a new character is rolled up. The new character is usually introduced as the survivor of previous group that died further up or down depending on circumstance. A teleportation error, anything goes to introduce a PC ASAP. Very often, some players have already rolled up backup characters. They just take one and here we go. But this also means that the player now have a character that is one level lower than all the others. The sooner the death, the less it will impact high level play. And around level 9, almost no death are permanent unless very rare circumstances. Most games we play end around level 14-15. The last TPK occured a few weeks ago against Demogorgon. They were a bit above the usual at level 17 (16 for one player) but the TPK occured from a few bad decision and a little bad luck rolls. But the way the first group ended was glorious as they died but Demogorgon was down to a few HP. If the priest had not rolled two times in a row a "1". The game would have ended with total success. It is group number two that were fighting Orcus that finally put down Demogorgon. Even them barely survived. [/QUOTE]
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If not death, then what?
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