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General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
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<blockquote data-quote="Helldritch" data-source="post: 8711895" data-attributes="member: 6855114"><p>Been there done that. I never assumed you were a bad DM. Never even implied it, but you seem to take way more personal. I am contesting the style not the person or the group you are playing with.</p><p></p><p></p><p>In D&D there are no fate worse than death. Save some rare stuff that would simply remove the character from play. Which amount to the same thing as... losing the character. </p><p>In my campaigns this means: </p><p>Becoming undead. (remove said character from play permanently unless you have access to True Resurection Spells. A rarity among rarities). Exactly the same fate as perma death.</p><p>Becoming Evil. (Remove said character from play. I/We have a strict rule against any evil characters. None allowed. No exceptions.)</p><p>Suffering a fate that renders the character unplayable for some reasons. Like being thrown into the abyss without any means to come back or whatever. In effect, the character is dead as it will be replaced by another. (Haven't seen that one since 2nd edition with the Deck of Many thing).</p><p></p><p></p><p>Lose a limb: Regeneration. If you have Eberron, replacement limbs.</p><p>Lose a kingdom: Take back the kingdom, if you really want it. You might get a who cares?</p><p>Losing a loved one: Happens all time. So what? Revenge? Been there done that. </p><p>Losing all prized items: Find new ones! Yeah! More adventures. Or find the thief and get them back.</p><p>And I could go on and on and on and on with every consequences. All but death are temporary. And at high level, even death might not be that permanent. This is why it is important that death be something, especially at low levels.</p><p></p><p>It enables the wall of remembrance. Let us remember those who fell before us so that we too shall not be forget. To the memories of unsung sacrifices and death! May we all be remembered!</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8711895, member: 6855114"] Been there done that. I never assumed you were a bad DM. Never even implied it, but you seem to take way more personal. I am contesting the style not the person or the group you are playing with. In D&D there are no fate worse than death. Save some rare stuff that would simply remove the character from play. Which amount to the same thing as... losing the character. In my campaigns this means: Becoming undead. (remove said character from play permanently unless you have access to True Resurection Spells. A rarity among rarities). Exactly the same fate as perma death. Becoming Evil. (Remove said character from play. I/We have a strict rule against any evil characters. None allowed. No exceptions.) Suffering a fate that renders the character unplayable for some reasons. Like being thrown into the abyss without any means to come back or whatever. In effect, the character is dead as it will be replaced by another. (Haven't seen that one since 2nd edition with the Deck of Many thing). Lose a limb: Regeneration. If you have Eberron, replacement limbs. Lose a kingdom: Take back the kingdom, if you really want it. You might get a who cares? Losing a loved one: Happens all time. So what? Revenge? Been there done that. Losing all prized items: Find new ones! Yeah! More adventures. Or find the thief and get them back. And I could go on and on and on and on with every consequences. All but death are temporary. And at high level, even death might not be that permanent. This is why it is important that death be something, especially at low levels. It enables the wall of remembrance. Let us remember those who fell before us so that we too shall not be forget. To the memories of unsung sacrifices and death! May we all be remembered! [/QUOTE]
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If not death, then what?
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