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If not death, then what?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8711945" data-attributes="member: 6790260"><p>"Regeneration" doesn't exist in my game, so...that's not relevant. Even if I did allow "replacement limbs," such things always come with their own weaknesses. That's still a permanent consequence. You've found something to <em>address</em> it. That doesn't mean the issue is gone.</p><p></p><p>This is straight-up Oberoni Fallacy. Just because you can <em>patch over</em> the problem, doesn't mean the problem isn't there!</p><p></p><p></p><p>I'm sorry, what? Losing a kingdom is a devastating loss. It almost always results in massive deaths, and if the PCs are actually decent folks, the people taking over are almost certainly going to inflict terrible harm. You can't bring those dead people back. Stolen resources or national treasures, damaged land...these are things that can take <em>generations</em> to restore.</p><p></p><p>The Trojans lost a kingdom. The story of that loss--and their centuries-long recovery--forms one of the <em>greatest epic cycles in Western literature</em>. Are you really going to write off the <em>Iliad, Odyssey</em>, and <em>Aeneid</em> as a "who cares?" story? How about the <em>Mahabharata</em>, or perhaps the <em>Shahnameh</em>, or the <em>Romance of the Three Kingdoms</em>? Stories where a kingdom is lost are quite often about the permanent scars that such losses leave behind on the people, the country, the land itself.</p><p></p><p></p><p>I genuinely cannot understand how someone could become so jaded that losing the people they love is a routine occurrence, something to be shrugged off. If you actually <em>valued</em> the lost person as a person, their loss is a permanent thing. As I quoted, IIRC earlier in this thread, "Your absence has gone through me/Like thread through a needle/Everything I do is stitched with its color."</p><p></p><p></p><p>Some items carry sentimental value. That cannot be replaced. Are you truly so jaded that this has no meaning to you?</p><p></p><p></p><p>You can have that without having <em>character</em> death.</p><p></p><p>Remembrance does not require <em>character death</em>. It requires losses that cannot be restored to what they were before--losses that leave a mark, even long after whatever recovery.</p><p></p><p>Again, you <em>have not actually SHOWN</em> that character death is the only permanent loss. And you have been rather blithe about all the <em>other</em> sorts of losses, and what permanent impact they can have.</p><p></p><p>You say I must have had bad experiences such that I cannot see the good in people. I hear what you say here and think the same thing--who <em>hurt you</em> so much that you can shrug off such things so blithely? Who stole from you, not only the joy of these things, but also the pain of their loss?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8711945, member: 6790260"] "Regeneration" doesn't exist in my game, so...that's not relevant. Even if I did allow "replacement limbs," such things always come with their own weaknesses. That's still a permanent consequence. You've found something to [I]address[/I] it. That doesn't mean the issue is gone. This is straight-up Oberoni Fallacy. Just because you can [I]patch over[/I] the problem, doesn't mean the problem isn't there! I'm sorry, what? Losing a kingdom is a devastating loss. It almost always results in massive deaths, and if the PCs are actually decent folks, the people taking over are almost certainly going to inflict terrible harm. You can't bring those dead people back. Stolen resources or national treasures, damaged land...these are things that can take [I]generations[/I] to restore. The Trojans lost a kingdom. The story of that loss--and their centuries-long recovery--forms one of the [I]greatest epic cycles in Western literature[/I]. Are you really going to write off the [I]Iliad, Odyssey[/I], and [I]Aeneid[/I] as a "who cares?" story? How about the [I]Mahabharata[/I], or perhaps the [I]Shahnameh[/I], or the [I]Romance of the Three Kingdoms[/I]? Stories where a kingdom is lost are quite often about the permanent scars that such losses leave behind on the people, the country, the land itself. I genuinely cannot understand how someone could become so jaded that losing the people they love is a routine occurrence, something to be shrugged off. If you actually [I]valued[/I] the lost person as a person, their loss is a permanent thing. As I quoted, IIRC earlier in this thread, "Your absence has gone through me/Like thread through a needle/Everything I do is stitched with its color." Some items carry sentimental value. That cannot be replaced. Are you truly so jaded that this has no meaning to you? You can have that without having [I]character[/I] death. Remembrance does not require [I]character death[/I]. It requires losses that cannot be restored to what they were before--losses that leave a mark, even long after whatever recovery. Again, you [I]have not actually SHOWN[/I] that character death is the only permanent loss. And you have been rather blithe about all the [I]other[/I] sorts of losses, and what permanent impact they can have. You say I must have had bad experiences such that I cannot see the good in people. I hear what you say here and think the same thing--who [I]hurt you[/I] so much that you can shrug off such things so blithely? Who stole from you, not only the joy of these things, but also the pain of their loss? [/QUOTE]
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