Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8712059" data-attributes="member: 6801228"><p>I think this is probably the biggest difference between us. I don't see trying to survive as part of the game. Heck, the "deadly situations" part is mostly a consequence of the types of heroics the party wants to get up to. But I know I've been on the edge of my seat when fellow party members step into a dueling ring or an arena. Death isn't on the table there, you cannot die in a friendly duel, but I'm still invested because survival isn't the point. </p><p></p><p>When we delve into the Lich's tomb, it isn't a question of "can we survive" but it is a question of "Can we stop the Lich". And this could be in part because if survival was a goal... we wouldn't be going on the adventure. We want to survive, because we want to keep playing these characters, but it isn't a goal to survive. Just like it isn't a goal or a question in 90% of media whether or not the protagonist survives til the end of the story.</p><p></p><p></p><p></p><p>But does the situation need to demand it? </p><p></p><p>Like, let's take a full on Deus ex Machina. Pelor sends a literal angel to revive you, or some other blatant divine intervention. Sure, if you are Smedly the theif who nicked Pelor's silver, this is bizarrely out-of-character and would break immersion. If you are Truth, the Celestial Warlock Pelor chose to send on a mission to stop Moloch's agents, and you haven't stopped them yet? Then Pelor going "I do not give you permission to die until your mission is complete" fits into the logic of the Game World 100%. This totally could happen in a fantasy story. And since you almost failed, Pelor demands more of you because they are investing in your life.</p><p></p><p>And I think that is why a lot of us kind of scratch our heads. Death is already a revolving door in DnD. There are literal forces of the universer like Levistus which are bound to offer aid to mortals in peril. There is always <em>something</em> that can be done in the situation, the situation very very rarely "demands" death nor does it demand that death is irreversible. </p><p></p><p>You may find that Gonzo, or out-of-genre, but this is high fantasy where people summon angels and descend into hell to punch out embodiments of evil. The question isn't "is it possible" but "what are the consequences" and it has the additional bonus of keeping the character in the story, which is important to a lot of us.</p><p></p><p></p><p></p><p>See, for me and for a lot of the people I play with? The PCs are integral to the health of the Campaign. If I have Truth, the Celestial Warlock who is tracking the cult of Moloch, then if Truth vanishes, all the stuff I was doing with Moloch's agents is disrupted. That was designed to be THEIR part of the story, and focus on the things that player wanted to do. Maybe they make a new character who follows the same plot, but I feel like that should be their choice. </p><p></p><p>And it is worse if you have something built up with a specific connection between a single character and a single NPC villain. The "I'm hunted by X" story is pretty compelling for some people, but if they are dead, then whatever planning I've put into that storyline is just gone, because you can't hunt them if they are dead. </p><p></p><p>So, I agree with you that the players are most important, and the Campaign is important, but I see the PCs as vital to the campaign. They aren't and sometimes really shouldn't be interchangeable pieces.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8712059, member: 6801228"] I think this is probably the biggest difference between us. I don't see trying to survive as part of the game. Heck, the "deadly situations" part is mostly a consequence of the types of heroics the party wants to get up to. But I know I've been on the edge of my seat when fellow party members step into a dueling ring or an arena. Death isn't on the table there, you cannot die in a friendly duel, but I'm still invested because survival isn't the point. When we delve into the Lich's tomb, it isn't a question of "can we survive" but it is a question of "Can we stop the Lich". And this could be in part because if survival was a goal... we wouldn't be going on the adventure. We want to survive, because we want to keep playing these characters, but it isn't a goal to survive. Just like it isn't a goal or a question in 90% of media whether or not the protagonist survives til the end of the story. But does the situation need to demand it? Like, let's take a full on Deus ex Machina. Pelor sends a literal angel to revive you, or some other blatant divine intervention. Sure, if you are Smedly the theif who nicked Pelor's silver, this is bizarrely out-of-character and would break immersion. If you are Truth, the Celestial Warlock Pelor chose to send on a mission to stop Moloch's agents, and you haven't stopped them yet? Then Pelor going "I do not give you permission to die until your mission is complete" fits into the logic of the Game World 100%. This totally could happen in a fantasy story. And since you almost failed, Pelor demands more of you because they are investing in your life. And I think that is why a lot of us kind of scratch our heads. Death is already a revolving door in DnD. There are literal forces of the universer like Levistus which are bound to offer aid to mortals in peril. There is always [I]something[/I] that can be done in the situation, the situation very very rarely "demands" death nor does it demand that death is irreversible. You may find that Gonzo, or out-of-genre, but this is high fantasy where people summon angels and descend into hell to punch out embodiments of evil. The question isn't "is it possible" but "what are the consequences" and it has the additional bonus of keeping the character in the story, which is important to a lot of us. See, for me and for a lot of the people I play with? The PCs are integral to the health of the Campaign. If I have Truth, the Celestial Warlock who is tracking the cult of Moloch, then if Truth vanishes, all the stuff I was doing with Moloch's agents is disrupted. That was designed to be THEIR part of the story, and focus on the things that player wanted to do. Maybe they make a new character who follows the same plot, but I feel like that should be their choice. And it is worse if you have something built up with a specific connection between a single character and a single NPC villain. The "I'm hunted by X" story is pretty compelling for some people, but if they are dead, then whatever planning I've put into that storyline is just gone, because you can't hunt them if they are dead. So, I agree with you that the players are most important, and the Campaign is important, but I see the PCs as vital to the campaign. They aren't and sometimes really shouldn't be interchangeable pieces. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
Top