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*Dungeons & Dragons
If not death, then what?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8712304" data-attributes="member: 6790260"><p><strong>If your style of gameplay is exploitative, yes.</strong></p><p></p><p>Do you think that a player being exploitative is an innocent and benign thing? That is absolutely NOT true. An exploitative player is being a jerk. I don't tolerate exploitation or coercion at my table.</p><p></p><p>If you are genuine and enthusiastic and communicate with me, acting as a team player and not a selfish jerk, I will support whatever you want to do to the ends of the Earth. I have gladly reworked classes, dug up third party materials, rewritten mechanics, and wholesale invented new subsystems purely to support the things my players find fun. I consider this part of my duty to them. Their joy is dependent on my willingness to help them, so I must do my best to support that joy.</p><p></p><p>If you <em> exploit</em> that effort—if you treat me as a <em>thing</em> to be <em> used</em> rather than a person to talk to and work with—then yes, I feel absolutely justified letting you hoist yourself on your own petard. I make no pretense of doing otherwise. I constantly ask for my players' feedback, listen to their commentary, and review my actions for fault or even just imperfection. If the player wants something, they need only ask me, and I will work to make it happen 99.9% of the time, though it may not end up being exactly the same as what the player envisioned.</p><p></p><p>So, if you want to play someone reckless, awesome, I support that, though be forewarned that recklessness tends to lead to upset or frustrated players in the group, so it's best used in moderation. (This actually did come up in game: a player had put the party in legitimate danger multiple times because he chose to skip any talking phase and immediately draw his axes and start murderizing. We had an entirely respectful talk, he and I, and he agreed to tone it down a little.)</p><p></p><p>But if you specifically throw yourself into lethal danger, taking objectively stupid risks solely because "well you said you wouldn't kill my character!" That's exploiting me. Don't do that. You will be warned, <em>once</em>. After that? The actual consequences of your actions will be what they will be. If you get your character killed because you believed you could obviate any and all lethal risks due to me not killing characters, that's exploitative, no less than if someone tried to exploit rules that allowed a character to do infinite damage in a single hit.</p><p></p><p></p><p>You cannot always try again. That is my point. Some things just literally do not allow you to try again. Even 5e rules say this.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8712304, member: 6790260"] [B]If your style of gameplay is exploitative, yes.[/B] Do you think that a player being exploitative is an innocent and benign thing? That is absolutely NOT true. An exploitative player is being a jerk. I don't tolerate exploitation or coercion at my table. If you are genuine and enthusiastic and communicate with me, acting as a team player and not a selfish jerk, I will support whatever you want to do to the ends of the Earth. I have gladly reworked classes, dug up third party materials, rewritten mechanics, and wholesale invented new subsystems purely to support the things my players find fun. I consider this part of my duty to them. Their joy is dependent on my willingness to help them, so I must do my best to support that joy. If you [I] exploit[/I] that effort—if you treat me as a [I]thing[/I] to be [I] used[/I] rather than a person to talk to and work with—then yes, I feel absolutely justified letting you hoist yourself on your own petard. I make no pretense of doing otherwise. I constantly ask for my players' feedback, listen to their commentary, and review my actions for fault or even just imperfection. If the player wants something, they need only ask me, and I will work to make it happen 99.9% of the time, though it may not end up being exactly the same as what the player envisioned. So, if you want to play someone reckless, awesome, I support that, though be forewarned that recklessness tends to lead to upset or frustrated players in the group, so it's best used in moderation. (This actually did come up in game: a player had put the party in legitimate danger multiple times because he chose to skip any talking phase and immediately draw his axes and start murderizing. We had an entirely respectful talk, he and I, and he agreed to tone it down a little.) But if you specifically throw yourself into lethal danger, taking objectively stupid risks solely because "well you said you wouldn't kill my character!" That's exploiting me. Don't do that. You will be warned, [I]once[/I]. After that? The actual consequences of your actions will be what they will be. If you get your character killed because you believed you could obviate any and all lethal risks due to me not killing characters, that's exploitative, no less than if someone tried to exploit rules that allowed a character to do infinite damage in a single hit. You cannot always try again. That is my point. Some things just literally do not allow you to try again. Even 5e rules say this. [/QUOTE]
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If not death, then what?
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