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*Dungeons & Dragons
If not death, then what?
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<blockquote data-quote="Helldritch" data-source="post: 8712321" data-attributes="member: 6855114"><p>Ok, reject it or not, it IS true nonetheless. By RAW and RAI.</p><p>The big bad level 7 necromancer with a few skeletons and henchmen fight a level 5 group. They were reckless and simply underestimated the strength of the opfor.</p><p></p><p>Cleric dies to a skeletons, second skeleton double taps as per the order it gets and the following henchmen, a guard finishes the cleric. Comes the Necromancer's turn and he raises the cleric as a zombie. That cleric is toasted. Dead forever. Not only did the group lost its cleric, but it will not have the money to ever raise him from the death as the only solutions are two level 9 spells! Death, in this case and in many others can and should be final. This is according to the rules. And in this case, the necro is played not only according to what he should do, but also in how he would act RP wise, Tactically wise and exactly how a player would have played if it would have been him running that necro. It removes a foe from being raised. It adds a new threat to the group and removes potential healing from the group. Three major gains that might ensure the Necro's victory. I play monsters and foes with deadly efficiency. Stupid monsters are played stupidly as they should be. But intelligent monsters and foes will act according to their capacity and understanding of what the characters and their ally can, might and have shown to be able to do.</p><p></p><p>Of course if you at your table change the rules, go ahead. But in this case, you are not using any rules that are in the PHB or DMG. You are houseruling. And do not get me wrong, houseruling is fine. But do not pretend it is playing as intended or written. </p><p></p><p>I never said death was always final. I say that death is the only consequence that can be final. There is a big difference. And it is this fact alone that makes it worthwhile. At least for us. </p><p></p><p>All other setbacks can always be overcome at some point. All hope is not lost. You can always try again. It might be hard, but you can at least try. But death? Not always so. Definitely not always so.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8712321, member: 6855114"] Ok, reject it or not, it IS true nonetheless. By RAW and RAI. The big bad level 7 necromancer with a few skeletons and henchmen fight a level 5 group. They were reckless and simply underestimated the strength of the opfor. Cleric dies to a skeletons, second skeleton double taps as per the order it gets and the following henchmen, a guard finishes the cleric. Comes the Necromancer's turn and he raises the cleric as a zombie. That cleric is toasted. Dead forever. Not only did the group lost its cleric, but it will not have the money to ever raise him from the death as the only solutions are two level 9 spells! Death, in this case and in many others can and should be final. This is according to the rules. And in this case, the necro is played not only according to what he should do, but also in how he would act RP wise, Tactically wise and exactly how a player would have played if it would have been him running that necro. It removes a foe from being raised. It adds a new threat to the group and removes potential healing from the group. Three major gains that might ensure the Necro's victory. I play monsters and foes with deadly efficiency. Stupid monsters are played stupidly as they should be. But intelligent monsters and foes will act according to their capacity and understanding of what the characters and their ally can, might and have shown to be able to do. Of course if you at your table change the rules, go ahead. But in this case, you are not using any rules that are in the PHB or DMG. You are houseruling. And do not get me wrong, houseruling is fine. But do not pretend it is playing as intended or written. I never said death was always final. I say that death is the only consequence that can be final. There is a big difference. And it is this fact alone that makes it worthwhile. At least for us. All other setbacks can always be overcome at some point. All hope is not lost. You can always try again. It might be hard, but you can at least try. But death? Not always so. Definitely not always so. [/QUOTE]
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If not death, then what?
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