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Community
General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
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<blockquote data-quote="Micah Sweet" data-source="post: 8712367" data-attributes="member: 6747251"><p>A few thoughts (apologies; I don't do multi-quote):</p><p></p><p>You said you play Dungeon World. I have no issues with any of the things you're talking about if you're not playing D&D, and would happily play in such a game. I also have no problem with any of this if you are playing D&D, I just wouldn't participate in that game. I have made this clear several times. My reasons have to do with my personal history and what D&D means to me. I explained them in the other death thread.</p><p></p><p>About plot armor: characters in stories often have terrible, terrible things happen to them, things I would never want anyone to experience. Plot armor doesn't protect against hardship (even extreme hardship), only death. So from my point of view, PCs in your games do have "infinite plot armor" as long as they want it. The game (and many other non-D&D games) encourages this, and per my previous point, that great for you, and great for me if I'm playing one of those games. I played a great short campaign of Monster of the Week recently. Never expected to die, didn't miss it, had a great time. Different expectations. </p><p></p><p>I don't play D&D for story; that emerges through play. I play for challenge and skilled play, and to run a character through a verisimilitude-based world and experience that world through the PC, for as long as I can. I play other games for different reasons, and that's a lot of fun too.</p><p></p><p>I really am sorry that my definition of plot armor didn't come across. Based on your response, it must have seemed quite insulting, and that was not my intent. I have no judgement against your style, at all. Again, I apologize.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 8712367, member: 6747251"] A few thoughts (apologies; I don't do multi-quote): You said you play Dungeon World. I have no issues with any of the things you're talking about if you're not playing D&D, and would happily play in such a game. I also have no problem with any of this if you are playing D&D, I just wouldn't participate in that game. I have made this clear several times. My reasons have to do with my personal history and what D&D means to me. I explained them in the other death thread. About plot armor: characters in stories often have terrible, terrible things happen to them, things I would never want anyone to experience. Plot armor doesn't protect against hardship (even extreme hardship), only death. So from my point of view, PCs in your games do have "infinite plot armor" as long as they want it. The game (and many other non-D&D games) encourages this, and per my previous point, that great for you, and great for me if I'm playing one of those games. I played a great short campaign of Monster of the Week recently. Never expected to die, didn't miss it, had a great time. Different expectations. I don't play D&D for story; that emerges through play. I play for challenge and skilled play, and to run a character through a verisimilitude-based world and experience that world through the PC, for as long as I can. I play other games for different reasons, and that's a lot of fun too. I really am sorry that my definition of plot armor didn't come across. Based on your response, it must have seemed quite insulting, and that was not my intent. I have no judgement against your style, at all. Again, I apologize. [/QUOTE]
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If not death, then what?
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