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If not death, then what?
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<blockquote data-quote="tetrasodium" data-source="post: 8712753" data-attributes="member: 93670"><p>Caring about the world or not has nothing to do with enjoying the game being run. They enjoy showing up to hang out with people & live out a self insert power fantasy but the world better be as thin compliant & molded to their Main Character without expectating anything but kill stuff. </p><p></p><p>Don't forget that these players are relevant because all of the other stuff aside from pcs getting killed will never matter to them so it's gone from "a good gm will find stuff other than death the player cares about" to "the gm failed if the player does not and would never care about stuff other than death". In past editions with higher lethality & more reasons to need magic items there were mechanical things that mattered, but then 5e had other ideas leaving the gm with less room & fewer tools to craft things the player would care about.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8712753, member: 93670"] Caring about the world or not has nothing to do with enjoying the game being run. They enjoy showing up to hang out with people & live out a self insert power fantasy but the world better be as thin compliant & molded to their Main Character without expectating anything but kill stuff. Don't forget that these players are relevant because all of the other stuff aside from pcs getting killed will never matter to them so it's gone from "a good gm will find stuff other than death the player cares about" to "the gm failed if the player does not and would never care about stuff other than death". In past editions with higher lethality & more reasons to need magic items there were mechanical things that mattered, but then 5e had other ideas leaving the gm with less room & fewer tools to craft things the player would care about. [/QUOTE]
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If not death, then what?
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