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If not death, then what?
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<blockquote data-quote="Helldritch" data-source="post: 8712884" data-attributes="member: 6855114"><p>And again I ask you. Is it possible? Is it possible? Your only answer is Yes, under the normal rules.</p><p>And to avoid these fate, you have to use time travel, wishes and many shenanigans. </p><p>You assume that characters win every fight and never flee. Nothing can be further from the truth.</p><p></p><p>Character will flee and regroup. Sometimes, it means that the dead character is left behind. Leaving time to either being raised into an undead or simply rise as one. You can be swallowed, be still in the area of a fireball cast by friendly or unfriendly fire as you died. How many HP does a corpse have. A medium barrel has about 18 hp. A fireball will destroy it as it will destroy the corpse of your friend. That is unless you rule that dead character are totally immune to all damage. And that is assuming simple normal play. Once again, not every fight can be won. The dragon will not stop to use its breath because the corpse of a character happens to be there. Heck, that fire can melt armor! Imagine a single corpse. Or being swallowed, the purple worm isn't the only creature to swallow hole. There are some frogs that can do that too.</p><p></p><p>Faced with overwhelming odds, characters will flee, leaving their dead friend there. Unless that in your games, characters are so powerful that they never have to flee... It would explain a lot of things and positions you have.</p><p></p><p>Also</p><p>Once undead, your creature type is now undead. Be you a corpse, you will be revivified as what you were previously, an undead. Why do you think that such spells as raise dead specify it can not target undead type? Heck, to remove that fate, you need True Resurection. The only spell that specifies it!</p><p></p><p>Also, you said: You've also accused me of picking on your "weak" examples, when... I've addressed all your examples? Seems like a rather strange claim that I only picked on the ones easy to disprove, which was all the ones you pointed out."</p><p>Of course I will admit that my examples were weak. Not doing it would be disingenuous and flattly be bad faith. And I told you why: "I was not near my books". But the spirit of these examples are still relevant. Keep in mind that I do not fear being proven wrong when I am wrong. But this time, I am not. Death is truly the only thing that can be permanent. All the rest are just setbacks that will spring more adventures. These setbacks might be hard to swallow and accept. But they can be overcome. What does not kill you, makes you stronger has never been truer than in fantasy.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8712884, member: 6855114"] And again I ask you. Is it possible? Is it possible? Your only answer is Yes, under the normal rules. And to avoid these fate, you have to use time travel, wishes and many shenanigans. You assume that characters win every fight and never flee. Nothing can be further from the truth. Character will flee and regroup. Sometimes, it means that the dead character is left behind. Leaving time to either being raised into an undead or simply rise as one. You can be swallowed, be still in the area of a fireball cast by friendly or unfriendly fire as you died. How many HP does a corpse have. A medium barrel has about 18 hp. A fireball will destroy it as it will destroy the corpse of your friend. That is unless you rule that dead character are totally immune to all damage. And that is assuming simple normal play. Once again, not every fight can be won. The dragon will not stop to use its breath because the corpse of a character happens to be there. Heck, that fire can melt armor! Imagine a single corpse. Or being swallowed, the purple worm isn't the only creature to swallow hole. There are some frogs that can do that too. Faced with overwhelming odds, characters will flee, leaving their dead friend there. Unless that in your games, characters are so powerful that they never have to flee... It would explain a lot of things and positions you have. Also Once undead, your creature type is now undead. Be you a corpse, you will be revivified as what you were previously, an undead. Why do you think that such spells as raise dead specify it can not target undead type? Heck, to remove that fate, you need True Resurection. The only spell that specifies it! Also, you said: You've also accused me of picking on your "weak" examples, when... I've addressed all your examples? Seems like a rather strange claim that I only picked on the ones easy to disprove, which was all the ones you pointed out." Of course I will admit that my examples were weak. Not doing it would be disingenuous and flattly be bad faith. And I told you why: "I was not near my books". But the spirit of these examples are still relevant. Keep in mind that I do not fear being proven wrong when I am wrong. But this time, I am not. Death is truly the only thing that can be permanent. All the rest are just setbacks that will spring more adventures. These setbacks might be hard to swallow and accept. But they can be overcome. What does not kill you, makes you stronger has never been truer than in fantasy. [/QUOTE]
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