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If not death, then what?
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<blockquote data-quote="Warpiglet-7" data-source="post: 8713941" data-attributes="member: 7025282"><p>What you are coming up to here is partially cultural.</p><p></p><p>I am not making a value judgment about the relative value of gaming cultures either! But for my group:</p><p></p><p>A. Earning levels is not a given. It’s likely but it takes time and risk. </p><p></p><p>B. Live by the sword, die by the sword. Adventuring war are dangerous. Nothing is given, it’s earned. And sometimes escaping with your life is the greatest reward of all.</p><p></p><p>C. Danger is part of the thrill. Character decisions, victories and defeats are the story. Character plan? Could be a casualty of war! DM story? Could be a casualty of war!</p><p></p><p>NOT everyone is gonna like that. For us, no death is not worth the game even its loss of Poker chips and not cash. </p><p></p><p>We took it to the extreme this weekend. The group could not play so three of us used donjon, made a random loosely held together dungeons and just saw what happened. A one shot. That too would not have been fun without some risk of death. At two hit points I was begging for us to short rest!</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8713941, member: 7025282"] What you are coming up to here is partially cultural. I am not making a value judgment about the relative value of gaming cultures either! But for my group: A. Earning levels is not a given. It’s likely but it takes time and risk. B. Live by the sword, die by the sword. Adventuring war are dangerous. Nothing is given, it’s earned. And sometimes escaping with your life is the greatest reward of all. C. Danger is part of the thrill. Character decisions, victories and defeats are the story. Character plan? Could be a casualty of war! DM story? Could be a casualty of war! NOT everyone is gonna like that. For us, no death is not worth the game even its loss of Poker chips and not cash. We took it to the extreme this weekend. The group could not play so three of us used donjon, made a random loosely held together dungeons and just saw what happened. A one shot. That too would not have been fun without some risk of death. At two hit points I was begging for us to short rest! [/QUOTE]
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If not death, then what?
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