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*Dungeons & Dragons
If not death, then what?
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<blockquote data-quote="tetrasodium" data-source="post: 8714367" data-attributes="member: 93670"><p>That bolded bit at the end is a 5e-ism. Most* past editions players needed a somewhat steady stream of magic items & general expenses of various flavors from edition to edition. Having to light a bunch of gold on fire to raise dead on bob because he was reckless in ways people tried to tell him not to had a visceral impact because that was gold that couldn't be spent on magic items consumables & other expenses related to being awesome. Having to do that regularly would result in the group being more & more behind the curve of expectations so the threat of death was something to mitigate as best as possible with teamwork & other competence porn type force multipliers for the party allowing that gold to be spent on being more awesome. In 5e gold isn't really needed for anything & there's no magic item/meaningful upkeep/meaningful consumable expenses ensuring that there's no real sting for bringing bob back up for the Nth time after he died being reckless. Without the sting the group has nothing to push back against Bob's recklessness. </p><p></p><p>*I'm excluding 4e because I don't know it well enough to speak meaningful words but I've heard that gold was still important in 4e for some things like rituals & such</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8714367, member: 93670"] That bolded bit at the end is a 5e-ism. Most* past editions players needed a somewhat steady stream of magic items & general expenses of various flavors from edition to edition. Having to light a bunch of gold on fire to raise dead on bob because he was reckless in ways people tried to tell him not to had a visceral impact because that was gold that couldn't be spent on magic items consumables & other expenses related to being awesome. Having to do that regularly would result in the group being more & more behind the curve of expectations so the threat of death was something to mitigate as best as possible with teamwork & other competence porn type force multipliers for the party allowing that gold to be spent on being more awesome. In 5e gold isn't really needed for anything & there's no magic item/meaningful upkeep/meaningful consumable expenses ensuring that there's no real sting for bringing bob back up for the Nth time after he died being reckless. Without the sting the group has nothing to push back against Bob's recklessness. *I'm excluding 4e because I don't know it well enough to speak meaningful words but I've heard that gold was still important in 4e for some things like rituals & such [/QUOTE]
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If not death, then what?
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