Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8715885" data-attributes="member: 93670"><p>5e is designed so that bob never really even needs to listen to attempts at a plan let alone agree to one. When a PC dies is one of the few times that the ignored party members have any leverage that won't generate a self inflicted wound on the party for using it.</p><p></p><p>There are a ton of ways that a player can refuse to work with more supporty elements, that's only one of them. Battlefield control. Buff/debuff spells & abilities, protective abilities, even flanking or refusing to position for an aura/aoe benefit from another player in order to gain flanking. Yes I've seen players put more effort into working with the group & not treating their fellow players as sidekicks after being pressured while dead.</p><p></p><p>This is where you are starting with the wrong situation... Keep reading beyond the bolded bit.</p><p> [spoiler="This is the very next sentence you quoted"]</p><p></p><p><a href="https://www.enworld.org/threads/if-not-death-then-what.690194/post-8715592" target="_blank">"<em>It's easy to ignore pleading from players trying to play a support character when there's no consequence but not so much when the other players can apply pressure to cooperate more in the future by rubbing it in when someone is dead because they weren't working together as a group.</em>".</a>[/spoiler]</p><p>ignoring it like that gives bob a whole lot more room to cry foul than he ever did when he's dead & the group has a situation where they can push back over being treated like sidekicks.</p><p></p><p></p><p>This isn't about perceived failures, it's about slighted players pushing back as I described. In the span of one post you took bob from someone who ignores support classes & treats fellow players like sidekicks getting pressured to be less toxic to them & made him into someone entirely different. Your bob is simply a player who got unlucky or failed at executing a plan they took the effort to agree to & is being whipped into shape to up his game to their level by a toxic group. Now you've moved on to telling his group why they just need to pretend that bob's toxic fun is not toxic. These two bobs are not the same and it's not reasonable to expect us all to just pretend that one of them is not toxic. [USER=86653]@overgeeked[/USER] made a great <a href="https://www.enworld.org/threads/questions-for-zero-character-death-players-and-dms%E2%80%A6.690183/post-8714096" target="_blank">comment</a> about that kind of thing enabling toxic players the other day & this toxicity transference from bob to bob's group is a great example of how easy it is to accomplish.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8715885, member: 93670"] 5e is designed so that bob never really even needs to listen to attempts at a plan let alone agree to one. When a PC dies is one of the few times that the ignored party members have any leverage that won't generate a self inflicted wound on the party for using it. There are a ton of ways that a player can refuse to work with more supporty elements, that's only one of them. Battlefield control. Buff/debuff spells & abilities, protective abilities, even flanking or refusing to position for an aura/aoe benefit from another player in order to gain flanking. Yes I've seen players put more effort into working with the group & not treating their fellow players as sidekicks after being pressured while dead. This is where you are starting with the wrong situation... Keep reading beyond the bolded bit. [spoiler="This is the very next sentence you quoted"] [URL='https://www.enworld.org/threads/if-not-death-then-what.690194/post-8715592']"[I]It's easy to ignore pleading from players trying to play a support character when there's no consequence but not so much when the other players can apply pressure to cooperate more in the future by rubbing it in when someone is dead because they weren't working together as a group.[/I]".[/URL][/spoiler] ignoring it like that gives bob a whole lot more room to cry foul than he ever did when he's dead & the group has a situation where they can push back over being treated like sidekicks. This isn't about perceived failures, it's about slighted players pushing back as I described. In the span of one post you took bob from someone who ignores support classes & treats fellow players like sidekicks getting pressured to be less toxic to them & made him into someone entirely different. Your bob is simply a player who got unlucky or failed at executing a plan they took the effort to agree to & is being whipped into shape to up his game to their level by a toxic group. Now you've moved on to telling his group why they just need to pretend that bob's toxic fun is not toxic. These two bobs are not the same and it's not reasonable to expect us all to just pretend that one of them is not toxic. [USER=86653]@overgeeked[/USER] made a great [URL='https://www.enworld.org/threads/questions-for-zero-character-death-players-and-dms%E2%80%A6.690183/post-8714096']comment[/URL] about that kind of thing enabling toxic players the other day & this toxicity transference from bob to bob's group is a great example of how easy it is to accomplish. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
Top