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If not for Gold and Glory...?
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<blockquote data-quote="Yora" data-source="post: 8315126" data-attributes="member: 6670763"><p>My own setting is based on the premise that environmental changes are relatively frequent and unpredictable, and city states are abandoned and overgrown by forests because rivers dry up or fields turn into swamps quite regularly. But the same dynamics also constantly open up new areas for settlement and agriculture, and more often than not, there have been previous civilizations in those same spots at some points in the past. Or a city state that had already been considered doomed unexpectedly bounces back to even greater prosperity and a larger territory.</p><p></p><p>This absokutely makes a great setup for Kingmaker type campaigns, though I personally am more a fan of campaigns that keep moving to many different places instead of staying in one spot.</p><p></p><p>But it doesn't just have to be clearing an area and building a castle to establish yourself as a new domain. The society of the setting could expect potential new lords to havd some real street cred before gambling their livelihoods on these people's ability to actually secure and defend a territory. Getting skalds to spread the tales of your deeds could be a requirement to have a real shot at founding a new domain. And the magical treasures salvaged from failed domains would be invaluable tools when the creation of new magic items is a very slow and expensive process.</p><p>And to get yourself established, you first have to accept menial tasks that might not necessarily require true heroes to deal with, but get you some experience and credit if you can do them before the local lord's soldiers get around to it.</p></blockquote><p></p>
[QUOTE="Yora, post: 8315126, member: 6670763"] My own setting is based on the premise that environmental changes are relatively frequent and unpredictable, and city states are abandoned and overgrown by forests because rivers dry up or fields turn into swamps quite regularly. But the same dynamics also constantly open up new areas for settlement and agriculture, and more often than not, there have been previous civilizations in those same spots at some points in the past. Or a city state that had already been considered doomed unexpectedly bounces back to even greater prosperity and a larger territory. This absokutely makes a great setup for Kingmaker type campaigns, though I personally am more a fan of campaigns that keep moving to many different places instead of staying in one spot. But it doesn't just have to be clearing an area and building a castle to establish yourself as a new domain. The society of the setting could expect potential new lords to havd some real street cred before gambling their livelihoods on these people's ability to actually secure and defend a territory. Getting skalds to spread the tales of your deeds could be a requirement to have a real shot at founding a new domain. And the magical treasures salvaged from failed domains would be invaluable tools when the creation of new magic items is a very slow and expensive process. And to get yourself established, you first have to accept menial tasks that might not necessarily require true heroes to deal with, but get you some experience and credit if you can do them before the local lord's soldiers get around to it. [/QUOTE]
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