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If not for Gold and Glory...?
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<blockquote data-quote="pming" data-source="post: 8315452" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Depends <em>entirely</em> on the campaign world and, well, "feel". In one 1e/HM campaign (a homebrew), the PC's are quite powerful simply being 1st level. Because of this rarity (people with actual "classes and levels"), adventurers aren't really a "thing". PC's that show their power...say, casting a Magic Missile or Cure Light Wounds spell, or a fighter taking three daggers and a sword to the chest who SILL wins the fight and doesn't die, etc... are immediately seen as blessed or cursed by the gods. Reactions can run from "Please! Stay at my inn! For free! ANYTHING you want!" to "Get the pitchforks, torches and tar!".</p><p></p><p>In another campaign, my 5e "Genericka" one, PC's are seen as something of a cross between mercenaries and world-wrestling stars. There are enough of them that they are seen mostly as "the same"...and primarily untrustworthy. Useful...but untrustworthy. They tend to bring more trouble than they solve. People in power like nobles, mayors, rich merchants, etc, use them as pawns to get what they want and/or gain themselves prestige and virtue-points that they can brag about at posh gala's ("Yes, I know Bearkiller personally. He is every bit as impressive as the stories you hear", or "One time, over dinner, Theloneus Blade...yes, THAT Theloneus Blade, the renowned Paladin of Sekhth? He complimented me on how thoughtful I was for helping my scullery maid's child with some expensive medicine", etc.)</p><p></p><p>Then in a Hackmaster game (well, most of my HM games, actually) Adventurers are seen as a nuisance. As people not to be trusted, in fact, to be avoided if at all possible. A small town can go years without any problems...but the SECOND that a half dozen "adventurers" arrive in town, it's suddenly beset upon by a pair of staving, diseased manticore's and people start getting sick! What's worse...is that these Adventurers then offer to help... for the right price, of course! </p><p></p><p>So, yeah...it depends on the campaign. The key thing is to explain the "adventurer's perception" of the general populace to the Players so that they know where they stand and what type of PC's they want to create.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8315452, member: 45197"] Hiya! Depends [I]entirely[/I] on the campaign world and, well, "feel". In one 1e/HM campaign (a homebrew), the PC's are quite powerful simply being 1st level. Because of this rarity (people with actual "classes and levels"), adventurers aren't really a "thing". PC's that show their power...say, casting a Magic Missile or Cure Light Wounds spell, or a fighter taking three daggers and a sword to the chest who SILL wins the fight and doesn't die, etc... are immediately seen as blessed or cursed by the gods. Reactions can run from "Please! Stay at my inn! For free! ANYTHING you want!" to "Get the pitchforks, torches and tar!". In another campaign, my 5e "Genericka" one, PC's are seen as something of a cross between mercenaries and world-wrestling stars. There are enough of them that they are seen mostly as "the same"...and primarily untrustworthy. Useful...but untrustworthy. They tend to bring more trouble than they solve. People in power like nobles, mayors, rich merchants, etc, use them as pawns to get what they want and/or gain themselves prestige and virtue-points that they can brag about at posh gala's ("Yes, I know Bearkiller personally. He is every bit as impressive as the stories you hear", or "One time, over dinner, Theloneus Blade...yes, THAT Theloneus Blade, the renowned Paladin of Sekhth? He complimented me on how thoughtful I was for helping my scullery maid's child with some expensive medicine", etc.) Then in a Hackmaster game (well, most of my HM games, actually) Adventurers are seen as a nuisance. As people not to be trusted, in fact, to be avoided if at all possible. A small town can go years without any problems...but the SECOND that a half dozen "adventurers" arrive in town, it's suddenly beset upon by a pair of staving, diseased manticore's and people start getting sick! What's worse...is that these Adventurers then offer to help... for the right price, of course! So, yeah...it depends on the campaign. The key thing is to explain the "adventurer's perception" of the general populace to the Players so that they know where they stand and what type of PC's they want to create. ^_^ Paul L. Ming [/QUOTE]
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