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If not for Gold and Glory...?
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<blockquote data-quote="TimWest" data-source="post: 8338383" data-attributes="member: 7031591"><p>I've built my setting so that it's in a state of (potential) change. Not quite post-apocalyptic but the old orders are definitely on shaky ground. There have been wars, famines, depopulation, changing alliances, hierarchies upended or re-ordered.</p><p></p><p>The underlying issue is that it's not good enough for many people to just maintain their position, that risks falling down the pecking order or be vulnerable in some way. People (the characters) need to be striving to improve their situation, in a sense they need to run just to stand still.</p><p></p><p>This gives characters the motivation to go after wealth, build alliances, do favours for people in order to build social capital, improve their skills and gain experience.</p></blockquote><p></p>
[QUOTE="TimWest, post: 8338383, member: 7031591"] I've built my setting so that it's in a state of (potential) change. Not quite post-apocalyptic but the old orders are definitely on shaky ground. There have been wars, famines, depopulation, changing alliances, hierarchies upended or re-ordered. The underlying issue is that it's not good enough for many people to just maintain their position, that risks falling down the pecking order or be vulnerable in some way. People (the characters) need to be striving to improve their situation, in a sense they need to run just to stand still. This gives characters the motivation to go after wealth, build alliances, do favours for people in order to build social capital, improve their skills and gain experience. [/QUOTE]
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