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If not for Gold and Glory...?
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<blockquote data-quote="Jd Smith1" data-source="post: 8354278" data-attributes="member: 6998052"><p>Avoid all the clichés. </p><p></p><p>At the heart of fantasy is Tolkien, which had a richly developed world in decline, which explained why there were <strong><em>a couple</em></strong> ruins for exploring.</p><p></p><p>I rarely if ever use the 'band of adventurers wandering around'. As noted already, it is junk. What I do is create a title (usually bravos) and a purpose. The purpose varies from campaign to campaign, but often it takes the form of a substance which has been scattered across the land by means arcane, natural (meter shower, for example), or design (cultist activity). To dispose of this material, which if left unattended or misused will eventually cause harm, a bounty has been placed upon its retrieval. </p><p></p><p>Therefore, your band of wandering bravos now have a place in society, and a reason to wander about obscure areas (obviously, the material cropping up in civilized lands has long since been snapped up) asking questions. It also puts the bravos in a position to help out those they encounter (for a fee). It makes the PCs hustlers, small-time independents trying to make a buck on what seemed like a really cool idea when they were back home herding turnips. They will not likely be well-respected occupation, but a needful one which will not be unwelcome provided they behave themselves. </p><p></p><p>And why risk the local militia (Local boys with families) when you can send some wandering nobodies to deal with something dangerous? If nothing else, the bravos will thin the threat's ranks before being slaughtered, making the job easier for the militia.</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 8354278, member: 6998052"] Avoid all the clichés. At the heart of fantasy is Tolkien, which had a richly developed world in decline, which explained why there were [B][I]a couple[/I][/B] ruins for exploring. I rarely if ever use the 'band of adventurers wandering around'. As noted already, it is junk. What I do is create a title (usually bravos) and a purpose. The purpose varies from campaign to campaign, but often it takes the form of a substance which has been scattered across the land by means arcane, natural (meter shower, for example), or design (cultist activity). To dispose of this material, which if left unattended or misused will eventually cause harm, a bounty has been placed upon its retrieval. Therefore, your band of wandering bravos now have a place in society, and a reason to wander about obscure areas (obviously, the material cropping up in civilized lands has long since been snapped up) asking questions. It also puts the bravos in a position to help out those they encounter (for a fee). It makes the PCs hustlers, small-time independents trying to make a buck on what seemed like a really cool idea when they were back home herding turnips. They will not likely be well-respected occupation, but a needful one which will not be unwelcome provided they behave themselves. And why risk the local militia (Local boys with families) when you can send some wandering nobodies to deal with something dangerous? If nothing else, the bravos will thin the threat's ranks before being slaughtered, making the job easier for the militia. [/QUOTE]
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