Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
If not magic items, then what?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Toryx" data-source="post: 3940828" data-attributes="member: 56441"><p>It's really a matter of shifting perspective. I've always disliked the focus of money and equipment as the primary purpose in adventuring. Rpgs beyond the wargames have traditionally been a different kind of game where you're not playing to get the highest score or points. The purpose of the game is playing the game.</p><p></p><p>One of the bad points of 3.x in my mind has been the shift from focusing on the playing toward getting the rewards. And that's been reflected by the massive amounts of money that pcs end up with and the consequential ability to buy any sort of item you want within your rather large financial limits. It becomes more about the reward and less about the simple joy in playing.</p><p></p><p>So if we reduce the kinds of magic items that become requisite for any particular class or adventurer, and focus more on items that enhance the experience of playing it just requires a change of perspective. Now you're adventuring to save the world/ your family/ your honor/ etc., not acquire as much money and magic as possible to become the bigger better you so that you can acquire the next bigger, more powerful pile of loot.</p><p></p><p>But I don't think they're going to be gone. They'll just be different. And I think the Magic Items Compedium is a reflection of the kind of magic items we'll be seeing. Fewer flat out stat/ save enhancements and more daily/ encounter uses to provide more options for game play.</p><p></p><p>At least, that's what I'm hoping.</p></blockquote><p></p>
[QUOTE="Toryx, post: 3940828, member: 56441"] It's really a matter of shifting perspective. I've always disliked the focus of money and equipment as the primary purpose in adventuring. Rpgs beyond the wargames have traditionally been a different kind of game where you're not playing to get the highest score or points. The purpose of the game is playing the game. One of the bad points of 3.x in my mind has been the shift from focusing on the playing toward getting the rewards. And that's been reflected by the massive amounts of money that pcs end up with and the consequential ability to buy any sort of item you want within your rather large financial limits. It becomes more about the reward and less about the simple joy in playing. So if we reduce the kinds of magic items that become requisite for any particular class or adventurer, and focus more on items that enhance the experience of playing it just requires a change of perspective. Now you're adventuring to save the world/ your family/ your honor/ etc., not acquire as much money and magic as possible to become the bigger better you so that you can acquire the next bigger, more powerful pile of loot. But I don't think they're going to be gone. They'll just be different. And I think the Magic Items Compedium is a reflection of the kind of magic items we'll be seeing. Fewer flat out stat/ save enhancements and more daily/ encounter uses to provide more options for game play. At least, that's what I'm hoping. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
If not magic items, then what?
Top