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*Pathfinder & Starfinder
If not magic items, then what?
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<blockquote data-quote="ruleslawyer" data-source="post: 3945457" data-attributes="member: 1757"><p>I scrupulously avoided handing out anything more than one or two "signature" magic items per PC in my 1e/2e days (which made editing 1e modules a pain in the neck due to the vast quantities of magical wealth present in those scenarios; ditto for treasure types as written). I was lucky enough to transit to 3e first with converted 2e PCs, when most of the adventure wasn't really about CR-appropriate encounters, and then pretty late in the day, by which time enough low-magic d20 variant systems had emerged for me to cobble together compensating mechanics. </p><p></p><p>I prefer to encourage my players to send their PCs on adventures for rewards other than simply new weapons that allow them to take on bigger challenges. Vast wealth (as in wealth that buys luxury, not a better arsenal), political and social power, triumph in the name of a good cause, or the rewards of heroism itself (saving the land from a great evil, giving the common folk freedom and the means to a good livelihood, being admired for one's virtue, or just the emotional satisfaction of a deed well done) are IMO more than adequate substitution for shiny stuff pried from your enemies' cold dead hands.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3945457, member: 1757"] I scrupulously avoided handing out anything more than one or two "signature" magic items per PC in my 1e/2e days (which made editing 1e modules a pain in the neck due to the vast quantities of magical wealth present in those scenarios; ditto for treasure types as written). I was lucky enough to transit to 3e first with converted 2e PCs, when most of the adventure wasn't really about CR-appropriate encounters, and then pretty late in the day, by which time enough low-magic d20 variant systems had emerged for me to cobble together compensating mechanics. I prefer to encourage my players to send their PCs on adventures for rewards other than simply new weapons that allow them to take on bigger challenges. Vast wealth (as in wealth that buys luxury, not a better arsenal), political and social power, triumph in the name of a good cause, or the rewards of heroism itself (saving the land from a great evil, giving the common folk freedom and the means to a good livelihood, being admired for one's virtue, or just the emotional satisfaction of a deed well done) are IMO more than adequate substitution for shiny stuff pried from your enemies' cold dead hands. [/QUOTE]
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