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If not the word "race", what word instead?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8021011" data-attributes="member: 18"><p>This is correct, but I think it's doable, and probably with a fairly simple system. You don't need to bring in 5E-style Feats, for example. Just some kind of simple value system.</p><p></p><p>The main problem I'd see is WotC themselves, and their designers<em> wildly</em> over-valuing certain "biological" mechanics. For example, low-damage STR-only (so not even DEX, which is actually a more common attack stat, I'd warrant) natural weapons (i.e. 1d4 or 1d6) seem to be valued extremely highly. As do things like low natural ACs (i.e. 12+DEX or 13+DEX). In real play, they simply aren't valuable. Virtually all PCs will have either no use for them (i.e. all non-STR-based characters for the weapons, and all everyone with Light Armour or better, or different AC mechanics, so literally everyone except what, Wizards and Sorcerers, for the armour). Even if stripped of everything, which is extremely rare, and usually lasts a small section of a single session, most PCs will have abilities that work around this (and 1d4+STR damage is only 1.5 points better than 1+STR damage, for example).</p><p></p><p>Likewise a lot of ultra-situational abilities seem to be highly valued whereas broadly-applicable ones like Magic Resistance are barely blinked at.</p><p></p><p>That said, perhaps this could be an opportunity to fix this?</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8021011, member: 18"] This is correct, but I think it's doable, and probably with a fairly simple system. You don't need to bring in 5E-style Feats, for example. Just some kind of simple value system. The main problem I'd see is WotC themselves, and their designers[I] wildly[/I] over-valuing certain "biological" mechanics. For example, low-damage STR-only (so not even DEX, which is actually a more common attack stat, I'd warrant) natural weapons (i.e. 1d4 or 1d6) seem to be valued extremely highly. As do things like low natural ACs (i.e. 12+DEX or 13+DEX). In real play, they simply aren't valuable. Virtually all PCs will have either no use for them (i.e. all non-STR-based characters for the weapons, and all everyone with Light Armour or better, or different AC mechanics, so literally everyone except what, Wizards and Sorcerers, for the armour). Even if stripped of everything, which is extremely rare, and usually lasts a small section of a single session, most PCs will have abilities that work around this (and 1d4+STR damage is only 1.5 points better than 1+STR damage, for example). Likewise a lot of ultra-situational abilities seem to be highly valued whereas broadly-applicable ones like Magic Resistance are barely blinked at. That said, perhaps this could be an opportunity to fix this? [/QUOTE]
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If not the word "race", what word instead?
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