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<blockquote data-quote="Frostmarrow" data-source="post: 109677" data-attributes="member: 1122"><p>I just had an idea. Perhaps it's dumb but I'll relate it anyway. I always feel that this place is a great old brainstorm.</p><p></p><p>Normally the DM reads up on all the material and let the players explore the material through the DM. Now what if <strong><em>one</em></strong> player also knows a lot about the adventure at hand? Perhaps this has happened by mistake, please tell?</p><p></p><p>I was thinking if I knew what was going to happen I would probably try to explore the parts I didn't already know about. Sort of like you play a computer game for the second time. One usually goes trying to find the stuff one missed the first time. Moreover, if I already knew the answer to the great puzzle I would probably role-play instead of being all analytical when the party is about to solve the puzzle. Or I'd might try to obstruct the party's progress if I felt like being particulary nasty.</p><p></p><p>My point is that by doing this on purpose one could probably enhance the role-playing a bit. Would the trade off be worth it, I wonder?</p><p></p><p>Perhaps I should incorporate the idea as a feature in a written adventure, who knows.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 109677, member: 1122"] I just had an idea. Perhaps it's dumb but I'll relate it anyway. I always feel that this place is a great old brainstorm. Normally the DM reads up on all the material and let the players explore the material through the DM. Now what if [b][i]one[/i][/b] player also knows a lot about the adventure at hand? Perhaps this has happened by mistake, please tell? I was thinking if I knew what was going to happen I would probably try to explore the parts I didn't already know about. Sort of like you play a computer game for the second time. One usually goes trying to find the stuff one missed the first time. Moreover, if I already knew the answer to the great puzzle I would probably role-play instead of being all analytical when the party is about to solve the puzzle. Or I'd might try to obstruct the party's progress if I felt like being particulary nasty. My point is that by doing this on purpose one could probably enhance the role-playing a bit. Would the trade off be worth it, I wonder? Perhaps I should incorporate the idea as a feature in a written adventure, who knows. [/QUOTE]
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