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If our Hobby has a problem, it is the difficulty of interpersonal communcation.
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<blockquote data-quote="Umbran" data-source="post: 2733542" data-attributes="member: 177"><p>I agree with Chainsaw's conclusion, but not at all with the reasoning.</p><p></p><p>I don't think it is a matter of being "beyond" the common man. It isn't that the common man doesn't have the ability, he just doesn't care for it. And that's okay. </p><p></p><p>You're right, Edena, that freeform communication is required (which is why PbP and online rpgs are somewhat awkward, the channels of communication are somewhat restricted). </p><p></p><p>I think, though, that you might be barking up the wrong tree as for a solution. Rather than try to come up with a novel and highly effective aid to communication (a daunting prospect), perhaps it'd be better to merely change the "value proposition" (a mere difference in marketing).</p><p></p><p>You point out that time is precious, because people are all in competition. Now, I don't know when the last time you were on a college campus, but most of those kids are not locked into hefty competition, and they have plenty of time on their hands to play. But you are right in that most folks, given their druthers, will gravitate to activities that either are easier, or seem easier, or for which they see some other benefit.</p><p></p><p>Sports are a good example, here. It takes a whole lot of physical effort to play a full game of soccer, or the like. But those who do so for enjoyment either don't think of it as "work", or they see great value to their health in the exercise. </p><p></p><p>So, we need to either change the perception of the "work" involved in D&D, or make the exercise seem like a benefit.</p></blockquote><p></p>
[QUOTE="Umbran, post: 2733542, member: 177"] I agree with Chainsaw's conclusion, but not at all with the reasoning. I don't think it is a matter of being "beyond" the common man. It isn't that the common man doesn't have the ability, he just doesn't care for it. And that's okay. You're right, Edena, that freeform communication is required (which is why PbP and online rpgs are somewhat awkward, the channels of communication are somewhat restricted). I think, though, that you might be barking up the wrong tree as for a solution. Rather than try to come up with a novel and highly effective aid to communication (a daunting prospect), perhaps it'd be better to merely change the "value proposition" (a mere difference in marketing). You point out that time is precious, because people are all in competition. Now, I don't know when the last time you were on a college campus, but most of those kids are not locked into hefty competition, and they have plenty of time on their hands to play. But you are right in that most folks, given their druthers, will gravitate to activities that either are easier, or seem easier, or for which they see some other benefit. Sports are a good example, here. It takes a whole lot of physical effort to play a full game of soccer, or the like. But those who do so for enjoyment either don't think of it as "work", or they see great value to their health in the exercise. So, we need to either change the perception of the "work" involved in D&D, or make the exercise seem like a benefit. [/QUOTE]
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