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If our Hobby has a problem, it is the difficulty of interpersonal communcation.
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<blockquote data-quote="William Ronald" data-source="post: 2733744" data-attributes="member: 426"><p>Hello, Edena!! This is a good idea for a thread as it seems that many of the problems that people complain about in games boil down to communication issues.</p><p></p><p>I tend to agree with Umbran in that what is needed is not so much a novel innovation as a paradigm shift. Sometimes, people view RPGs as more work than they are.</p><p></p><p>I think there are many good qualities that RPGs have: a chance to use the imagination, the use of strategy, teamwork, and an opportunity to have fun. Part of the problem of attracting people to RPGs as hobby is that it is not as visible as sports or bird watching.</p><p></p><p>Mind you, I think there are opportunities to increase the number of gamers. A large part of the reason why many people don't play RPGs is that they have little idea of what they are about as opposed to many other activities. They also require a somewhat higher level of energy and participation than spectator sports or watching television.</p><p></p><p>I think that there are ways to improve the profile of gaming, such as advertising and in the use of such support products as books and movies. However, gaming may possibly remain a niche hobby.</p><p></p><p>One thing that gives me cause for hope is that role-playing is now being used in the classroom as a teaching tool. This may make the idea of role-playing games a little easier for young people.</p><p></p><p>As for communication, I think that one thing that might help is if people try to communicate with each other in a respectful manner. There is always talking around gaming tables, in and out of characters. I think that clearly defined rules can help end some arguments about games. </p><p></p><p>Another thing that can help a game go well is if the DM and the players have similar desires as to what they want out of a game. Not all playing styles work well together, and a gaming group is more than just a colleciton of individuals. I have seen some gaming groups work very well together. Often, I think this is because of shared goals and strong communication skills.</p><p></p><p>Perhaps one thing a GM can do to encourage good communication is to try to ensure that each player has a chance to speak in a group. This can help increase a player's sense that his or her actions are important. Also, we can try to treat differing opinions with respect.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2733744, member: 426"] Hello, Edena!! This is a good idea for a thread as it seems that many of the problems that people complain about in games boil down to communication issues. I tend to agree with Umbran in that what is needed is not so much a novel innovation as a paradigm shift. Sometimes, people view RPGs as more work than they are. I think there are many good qualities that RPGs have: a chance to use the imagination, the use of strategy, teamwork, and an opportunity to have fun. Part of the problem of attracting people to RPGs as hobby is that it is not as visible as sports or bird watching. Mind you, I think there are opportunities to increase the number of gamers. A large part of the reason why many people don't play RPGs is that they have little idea of what they are about as opposed to many other activities. They also require a somewhat higher level of energy and participation than spectator sports or watching television. I think that there are ways to improve the profile of gaming, such as advertising and in the use of such support products as books and movies. However, gaming may possibly remain a niche hobby. One thing that gives me cause for hope is that role-playing is now being used in the classroom as a teaching tool. This may make the idea of role-playing games a little easier for young people. As for communication, I think that one thing that might help is if people try to communicate with each other in a respectful manner. There is always talking around gaming tables, in and out of characters. I think that clearly defined rules can help end some arguments about games. Another thing that can help a game go well is if the DM and the players have similar desires as to what they want out of a game. Not all playing styles work well together, and a gaming group is more than just a colleciton of individuals. I have seen some gaming groups work very well together. Often, I think this is because of shared goals and strong communication skills. Perhaps one thing a GM can do to encourage good communication is to try to ensure that each player has a chance to speak in a group. This can help increase a player's sense that his or her actions are important. Also, we can try to treat differing opinions with respect. [/QUOTE]
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If our Hobby has a problem, it is the difficulty of interpersonal communcation.
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