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If our Hobby has a problem, it is the difficulty of interpersonal communcation.
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<blockquote data-quote="William Ronald" data-source="post: 2734057" data-attributes="member: 426"><p>It's in there, and I did finish the post. (If you want length, try reading academic text books. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>By a paradigm shift, I meant a change in attitude. I think that there is more of an interest in being part of recreational activities as opposed to being a spectator thant there was in the past. This, along with the increased use of roleplaying as a tool in schools and in the workplace, might make RPGs a little more acceptable.</p><p></p><p>There are a few threads on WotC advertising, and a discussion on something like the old boxed set. Possibly a company needs to create a very good introductory product that can help serve as a bridge to other gaming products. As for the growth of the hobby, I have seen a few young people at different events such as RPGA conventions and EN World Gamedays.</p><p></p><p>As for imagination and jealousy, my experiences have differed a bit from yours in some ways. I have seen creativity rewarded, and I think many DMs have the sense to use rules as guides and not as legal codes. However, I have seen some games get out of hand. I think this has more to do with the people involved than the game rules.</p><p></p><p>As for brevity, your last post was shorter than this one! See, you are already improving your interpersonal communication skills! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So, maybe divide the longer posts up into shorter ones. The good thing about communication skills is that there is always room for improvement. (For example, I find that I am better at interpersonal communication now than I was 20 years ago.)</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2734057, member: 426"] It's in there, and I did finish the post. (If you want length, try reading academic text books. ;) ) By a paradigm shift, I meant a change in attitude. I think that there is more of an interest in being part of recreational activities as opposed to being a spectator thant there was in the past. This, along with the increased use of roleplaying as a tool in schools and in the workplace, might make RPGs a little more acceptable. There are a few threads on WotC advertising, and a discussion on something like the old boxed set. Possibly a company needs to create a very good introductory product that can help serve as a bridge to other gaming products. As for the growth of the hobby, I have seen a few young people at different events such as RPGA conventions and EN World Gamedays. As for imagination and jealousy, my experiences have differed a bit from yours in some ways. I have seen creativity rewarded, and I think many DMs have the sense to use rules as guides and not as legal codes. However, I have seen some games get out of hand. I think this has more to do with the people involved than the game rules. As for brevity, your last post was shorter than this one! See, you are already improving your interpersonal communication skills! :) So, maybe divide the longer posts up into shorter ones. The good thing about communication skills is that there is always room for improvement. (For example, I find that I am better at interpersonal communication now than I was 20 years ago.) [/QUOTE]
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