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If our Hobby has a problem, it is the difficulty of interpersonal communcation.
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<blockquote data-quote="eyebeams" data-source="post: 2736867" data-attributes="member: 9225"><p>D&D does not really rely on players' social skills. D&D is a game that acts as a device to compensate for the quality of people's social skills by giving their conversations set agendas, rules and false personas that are more easily able to weather criticisms than the people playing them.</p><p></p><p>Good social skills enhance the game, but there's a reason why it's associated with social dysfunction, too. This is one of those things that I think people know, but are kind of afraid to come out and say. It's also the reason why recent moaning about "20 minutes of fun in 4 hours of play" is off base. The 3:40 of the game where people aren't doing pure play is is a big reason why the game exists. It provides a pretense for participants to get together.</p><p></p><p>This isn't to say that everyone who plays D&D is maladjusted, but D&D certainly doesn't require players to be well adjusted. In fact, it requires this less than many other pastimes.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 2736867, member: 9225"] D&D does not really rely on players' social skills. D&D is a game that acts as a device to compensate for the quality of people's social skills by giving their conversations set agendas, rules and false personas that are more easily able to weather criticisms than the people playing them. Good social skills enhance the game, but there's a reason why it's associated with social dysfunction, too. This is one of those things that I think people know, but are kind of afraid to come out and say. It's also the reason why recent moaning about "20 minutes of fun in 4 hours of play" is off base. The 3:40 of the game where people aren't doing pure play is is a big reason why the game exists. It provides a pretense for participants to get together. This isn't to say that everyone who plays D&D is maladjusted, but D&D certainly doesn't require players to be well adjusted. In fact, it requires this less than many other pastimes. [/QUOTE]
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If our Hobby has a problem, it is the difficulty of interpersonal communcation.
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