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If Paizo bought Greyhawk could they make their money back?
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<blockquote data-quote="Jer" data-source="post: 3407514" data-attributes="member: 19857"><p>I kind of like this approach to Greyhawk material myself, actually. What I'd really like to see is a series of "campaign-sized" adventures set in Greyhawk with setting material built into the adventure - much like the Dungeon Adventure Path material has been but even more Greyhawk specific (and with the campaign-sized adventures being more like giant dungeons instead of many small interconnected adventures). If there needed to be overarching sourcebooks for the campaign setting I'd like to see them more like the Eberron sourcebooks like Secrets of Xendrick or the Explorers Handbook where things are left more vague and where there are a lot of small adventure sites and short encounters outlined.</p><p></p><p>And no advancing timelines. Greyhawk is a location-driven campaign world more than a story-driven one. Advancing timelines are great when you have some over-arching metaplot that is pushing the world along, but in a setting where the "metaplot" such as it is is performed by the PCs, timelines should advance according to the needs of the gaming group and not the needs of the setting designers.</p><p></p><p></p><p></p><p></p><p>I'm not so sure. Wizards can't keep cranking out as many of these kinds of books as they have been - check out this year's releases. The common wisdom is also that Wizards makes a good chunk of their money from D&D off of sales of Player's Handbooks, and the best way to sell Player's Handbooks is to make sure that there are lots of things out there for DMs. I think the new focus on adventures (especially large campaign adventures) is a nod in this direction, and I'm curious to see where they take it. If it turns out to be successful for them, I could see them even taking it into the next edition of the game and mixing up the publishing of sourcebooks and adventures a bit more than they have been doing with this edition.</p></blockquote><p></p>
[QUOTE="Jer, post: 3407514, member: 19857"] I kind of like this approach to Greyhawk material myself, actually. What I'd really like to see is a series of "campaign-sized" adventures set in Greyhawk with setting material built into the adventure - much like the Dungeon Adventure Path material has been but even more Greyhawk specific (and with the campaign-sized adventures being more like giant dungeons instead of many small interconnected adventures). If there needed to be overarching sourcebooks for the campaign setting I'd like to see them more like the Eberron sourcebooks like Secrets of Xendrick or the Explorers Handbook where things are left more vague and where there are a lot of small adventure sites and short encounters outlined. And no advancing timelines. Greyhawk is a location-driven campaign world more than a story-driven one. Advancing timelines are great when you have some over-arching metaplot that is pushing the world along, but in a setting where the "metaplot" such as it is is performed by the PCs, timelines should advance according to the needs of the gaming group and not the needs of the setting designers. I'm not so sure. Wizards can't keep cranking out as many of these kinds of books as they have been - check out this year's releases. The common wisdom is also that Wizards makes a good chunk of their money from D&D off of sales of Player's Handbooks, and the best way to sell Player's Handbooks is to make sure that there are lots of things out there for DMs. I think the new focus on adventures (especially large campaign adventures) is a nod in this direction, and I'm curious to see where they take it. If it turns out to be successful for them, I could see them even taking it into the next edition of the game and mixing up the publishing of sourcebooks and adventures a bit more than they have been doing with this edition. [/QUOTE]
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If Paizo bought Greyhawk could they make their money back?
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