Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
If Paizo can, why can't Wizards of the Coast?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 5319674" data-attributes="member: 66434"><p>Any company can publish/revise whatever it thinks will be in it's best interests without being "evil" in any way. There are pitfalls for doing too much too soon that need to be accounted for. </p><p> </p><p>Every edition, revision, and re-introduction of a popular game fragments the fan base to a greater or lesser degree. Supporting only the latest incarnation of the product means dealing with an ever shrinking active support base unless support for the product type as a whole grows dramatically. Rpgs start out as a niche industry already. Frequent fragmentation of such a limited consumer group can easily become a slide into financial seppuku. Trying to support a bunch of editions can lead to the same place though. </p><p> </p><p>The fine line between pushing new ideas and tolerance of the consumer base is a dangerous one. Every revision/edition is a potential stop along the route that some consumers will invaiably use to exit. The trick is in getting more new riders to jump on than are leaving. </p><p> </p><p>That is a universal marketing issue but the particular problems it poses for rpg gamers is somewhat unique. Moreso than almost any other product type, games are marketed to potential players by <em>existing </em>gamers. Every passenger who gets off that train might convince an entire cabin full of potential passengers to remain at a particular stop with them. With so much competition for such a select group of passengers (gamers) the train gets tougher to keep full the farther along it goes. Harder still is getting fresh new passengers who are not already inclined to get on board. </p><p> </p><p>Combine those challenges which are everpresent, with an economic downturn in which a niche group of consumers are watching every gaming dollar more closely and the risks of consumer intolerance skyrocket. Tack on any perception of quality decline and things start to look fairly grim.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5319674, member: 66434"] Any company can publish/revise whatever it thinks will be in it's best interests without being "evil" in any way. There are pitfalls for doing too much too soon that need to be accounted for. Every edition, revision, and re-introduction of a popular game fragments the fan base to a greater or lesser degree. Supporting only the latest incarnation of the product means dealing with an ever shrinking active support base unless support for the product type as a whole grows dramatically. Rpgs start out as a niche industry already. Frequent fragmentation of such a limited consumer group can easily become a slide into financial seppuku. Trying to support a bunch of editions can lead to the same place though. The fine line between pushing new ideas and tolerance of the consumer base is a dangerous one. Every revision/edition is a potential stop along the route that some consumers will invaiably use to exit. The trick is in getting more new riders to jump on than are leaving. That is a universal marketing issue but the particular problems it poses for rpg gamers is somewhat unique. Moreso than almost any other product type, games are marketed to potential players by [I]existing [/I]gamers. Every passenger who gets off that train might convince an entire cabin full of potential passengers to remain at a particular stop with them. With so much competition for such a select group of passengers (gamers) the train gets tougher to keep full the farther along it goes. Harder still is getting fresh new passengers who are not already inclined to get on board. Combine those challenges which are everpresent, with an economic downturn in which a niche group of consumers are watching every gaming dollar more closely and the risks of consumer intolerance skyrocket. Tack on any perception of quality decline and things start to look fairly grim. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
If Paizo can, why can't Wizards of the Coast?
Top