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If Paizo can, why can't Wizards of the Coast?
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<blockquote data-quote="ShinHakkaider" data-source="post: 5320004" data-attributes="member: 9213"><p><strong>Here is the bottom line: Nothing is invalidated in the D&D tradition, nothing lost, and nothing no longer usable. DMs are, or should be, an inherently creative bunch, and it doesn't take a lot to convert Death's Ride to 4E, if you so desire. This is not to say that Wizards of the Coast, as a subsidiary of Hasbro, a company--like 99% of companies--primarily interested in making profit, doesn't have business in mind when they come out with new books, editions, and sub-editions, but that no matter what they do, it does not invalidate previous material. </strong></p><p></p><p>There are a bunch of things that the OP said in his initial post that I disagreed with but the above statement just REALLY rubbed me the wrong way so I'm going to respond to it. </p><p></p><p>It's fairly easy to convert a module from Red box basic to A&D. I've done it with The Keep on the Borderlands . In fact Keep on the Borderlands is what I call my baseline module. If I can convert it fairly easily to a new edition then I usually adapt that new edition. </p><p></p><p>converting it to 4E was more trouble than I had anticipated and definitely more trouble than it was worth. Even Mike Mearls says that a straightforward conversion is going to be more trouble than its worth and for 4E the encounters need to be "re-imagined". After trying to convert the Kobold lair I had to change so much of it that I realized that I was better off creating completely different encounters. If that was going to be the case then no I cant use my older edition adventures or crunch without spending an inordinate amount of time to make them work with the new edition.</p><p></p><p>So yes, DM's are and should be a creative bunch, but when the editions design philosophies are pretty much diametrically opposed to one another it makes a "simple" conversion a huge pain in the rear and nowhere as trivial as you make it out to be. </p><p></p><p>I was the guy who was very skeptical about 4E and has a metric buttload of 3 & 3.5 material as well as 1st and 2nd edition stuff. I still gave 4E, what I felt was, a fair shot. But I knew if I went 4E the majority of the materials for the previous editions would in fact be useless. 3.5 and Pathfinder are speaking the same basic language. A HD adjustment here, calculating the CMB and CMD and you still have materials you can use back and forth. </p><p></p><p>4E saves are calculated differently, the BAB is calculated differently, Powers instead of spells (for all classes) and that's just for starters. Look 4E is not a bad game. It's a well designed game. It's just not a game that I care for for a number of reasons that I wont get into here. I think that the people like yourself who are a going on about how easy it is to convert things from older editions either haven't actually tried to do it or have done so in a very loose manner ignoring things like how the balance the encounters using the rules in the DMG. </p><p></p><p>Either way it's nowhere as easy as people like to say it is. Also if you find yourself changing so much about the encounters in the module you're trying to convert then why even bother? See what I'm saying? Anyway I'm done.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 5320004, member: 9213"] [B]Here is the bottom line: Nothing is invalidated in the D&D tradition, nothing lost, and nothing no longer usable. DMs are, or should be, an inherently creative bunch, and it doesn't take a lot to convert Death's Ride to 4E, if you so desire. This is not to say that Wizards of the Coast, as a subsidiary of Hasbro, a company--like 99% of companies--primarily interested in making profit, doesn't have business in mind when they come out with new books, editions, and sub-editions, but that no matter what they do, it does not invalidate previous material. [/B] There are a bunch of things that the OP said in his initial post that I disagreed with but the above statement just REALLY rubbed me the wrong way so I'm going to respond to it. It's fairly easy to convert a module from Red box basic to A&D. I've done it with The Keep on the Borderlands . In fact Keep on the Borderlands is what I call my baseline module. If I can convert it fairly easily to a new edition then I usually adapt that new edition. converting it to 4E was more trouble than I had anticipated and definitely more trouble than it was worth. Even Mike Mearls says that a straightforward conversion is going to be more trouble than its worth and for 4E the encounters need to be "re-imagined". After trying to convert the Kobold lair I had to change so much of it that I realized that I was better off creating completely different encounters. If that was going to be the case then no I cant use my older edition adventures or crunch without spending an inordinate amount of time to make them work with the new edition. So yes, DM's are and should be a creative bunch, but when the editions design philosophies are pretty much diametrically opposed to one another it makes a "simple" conversion a huge pain in the rear and nowhere as trivial as you make it out to be. I was the guy who was very skeptical about 4E and has a metric buttload of 3 & 3.5 material as well as 1st and 2nd edition stuff. I still gave 4E, what I felt was, a fair shot. But I knew if I went 4E the majority of the materials for the previous editions would in fact be useless. 3.5 and Pathfinder are speaking the same basic language. A HD adjustment here, calculating the CMB and CMD and you still have materials you can use back and forth. 4E saves are calculated differently, the BAB is calculated differently, Powers instead of spells (for all classes) and that's just for starters. Look 4E is not a bad game. It's a well designed game. It's just not a game that I care for for a number of reasons that I wont get into here. I think that the people like yourself who are a going on about how easy it is to convert things from older editions either haven't actually tried to do it or have done so in a very loose manner ignoring things like how the balance the encounters using the rules in the DMG. Either way it's nowhere as easy as people like to say it is. Also if you find yourself changing so much about the encounters in the module you're trying to convert then why even bother? See what I'm saying? Anyway I'm done. [/QUOTE]
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If Paizo can, why can't Wizards of the Coast?
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