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If Paizo can, why can't Wizards of the Coast?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 5320533" data-attributes="member: 43283"><p>I definitely agree with you on both of these points. It's one of the reasons why I'm... ambivalent.... about the whole Essentials thing.</p><p></p><p></p><p></p><p>Hmmm. I honestly don't know. Given some of what I see, I'd certainly be willing to say that they're "gamers" in the sense that they _used_ to play/run games. But I'm not sure how many of them are actual "practising" gamers. And that can make for a _huge_ difference. As well, I think it's a bit of a question (if they are still active) how many are running/playing with a variety of folks, rather than just the same 5 people they've had for the last decade. Running one-shots at a convention I don't think really counts, because there's a difference between a time-slot con game and an on-going weekly/whatever game.</p><p></p><p></p><p></p><p>Well, the OGL isn't dead. It's just not used/supported by WotC. A technicality perhaps, but an important one. The whole "GSL" thing is basically a slightly tweaked version of the old d20 STL from what I recall. Mainly tweaked to have less wriggle room, but that's a different topic.</p><p></p><p>And I'd say, yes WotC I think is making a big mistake in not supporting the OGL. I don't think WotC would have reached the prominence that it has if it wasn't for the OGL and the explosion of gamers and material that brought to the table.</p><p></p><p>WotC also pretty directly benefited from it, because it meant there were thousands of people playing all sorts of different rules tweaks etc. And a rather large amount of Open Game Content appeared to have provided an inspiration for a lot of what showed up in Star Wars Saga as well.</p><p></p><p>Without all those people (and that competition) I don't think that the game could have evolved to what was seen in SWSE, let alone 4E. Not in the amount of time at least.</p><p></p><p>The question of whether 4E should have been done or if it could have waited and if so, what would/should WotC have done... it's tough. I don't think there's an answer that would work, because for every problem it solved it wouldn't really be solving it but exchanging one problem/complaint with another.</p><p></p><p></p><p></p><p>Hmmm. I don't love every edition.... but I've played and/or run most of 'em. When it comes to my own personal projects, I'll stick with 3.x because if nothing else, there's so many people playing it and it's been around for a long enough period of time that there's a pretty good handle on system issues. There's no way that the number of people WotC had for playtesting 4E (or 3.x for that matter) could account for all the different groups and playstyles out there.</p><p></p><p>4E does do some pretty groovy things though. While I've no inclination to be a player in it, I've had no real problems running it. My disinclination to be a player stems mainly from the fact that I'm not going to find a group running 4E the way I like to play.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5320533, member: 43283"] I definitely agree with you on both of these points. It's one of the reasons why I'm... ambivalent.... about the whole Essentials thing. Hmmm. I honestly don't know. Given some of what I see, I'd certainly be willing to say that they're "gamers" in the sense that they _used_ to play/run games. But I'm not sure how many of them are actual "practising" gamers. And that can make for a _huge_ difference. As well, I think it's a bit of a question (if they are still active) how many are running/playing with a variety of folks, rather than just the same 5 people they've had for the last decade. Running one-shots at a convention I don't think really counts, because there's a difference between a time-slot con game and an on-going weekly/whatever game. Well, the OGL isn't dead. It's just not used/supported by WotC. A technicality perhaps, but an important one. The whole "GSL" thing is basically a slightly tweaked version of the old d20 STL from what I recall. Mainly tweaked to have less wriggle room, but that's a different topic. And I'd say, yes WotC I think is making a big mistake in not supporting the OGL. I don't think WotC would have reached the prominence that it has if it wasn't for the OGL and the explosion of gamers and material that brought to the table. WotC also pretty directly benefited from it, because it meant there were thousands of people playing all sorts of different rules tweaks etc. And a rather large amount of Open Game Content appeared to have provided an inspiration for a lot of what showed up in Star Wars Saga as well. Without all those people (and that competition) I don't think that the game could have evolved to what was seen in SWSE, let alone 4E. Not in the amount of time at least. The question of whether 4E should have been done or if it could have waited and if so, what would/should WotC have done... it's tough. I don't think there's an answer that would work, because for every problem it solved it wouldn't really be solving it but exchanging one problem/complaint with another. Hmmm. I don't love every edition.... but I've played and/or run most of 'em. When it comes to my own personal projects, I'll stick with 3.x because if nothing else, there's so many people playing it and it's been around for a long enough period of time that there's a pretty good handle on system issues. There's no way that the number of people WotC had for playtesting 4E (or 3.x for that matter) could account for all the different groups and playstyles out there. 4E does do some pretty groovy things though. While I've no inclination to be a player in it, I've had no real problems running it. My disinclination to be a player stems mainly from the fact that I'm not going to find a group running 4E the way I like to play. [/QUOTE]
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