Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
If Paizo can, why can't Wizards of the Coast?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scurvy_Platypus" data-source="post: 5320544" data-attributes="member: 43283"><p>Totally with you. I don't have and don't plan on ever having a DDI account.</p><p></p><p></p><p></p><p>Hmmmm. "Structure" of the original source material.... that's a bit shaky. Mainly because previous editions have had a different structure. For example, AD&D relied on characters getting XP for gold. Lots of GMs houseruled that out, and it produced much slower leveling games. When 3E rolled around, lots of people pitched a fit because 3E revised the monster XP to push it back to the roughly expected leveling times; lots of people felt that the leveling rate was "insane" and "videogamey".</p><p></p><p>You don't have to handwave massive amounts, but some is required, yes. What's the point of converting an adventure in the first place? It's fun, there's still a rough structure given you might simply need to adjust it some (or a lot depending on the adventure).... there's a number of reasons for it.</p><p></p><p></p><p></p><p>Hmmm. I think it's actually a middle ground: you can use a fair amount of pre-existing material relatively easily. Some stuff is going to be harder than others.</p><p></p><p>For example, some of the stuff out of Ptolus requires some serious reworking. This happens in part because of the reliance and expectation on certain types of magic/spells, some because the encounters in 3.x are very static and rely on few creatures, whereas 4E expects a significantly greater mobility and groups of stuff.</p><p></p><p>Having been on the converting end myself, I'd say it's a mixed bag. It's really helpful if you've got a good mastery of one of the systems. On my end, I've got a decent enough grasp of many of the monster/encounter building aspects of 3.5, so I can then turn around and rely on stuff like Page 42 from 4E and other bits to try and reproduce a rougly similar experience.</p><p></p><p>I think you're kinda wandering into edition war territory. To keep this relevant to the OP, I'd say that a number of your points kind of feed back into some of what's been said before: WotC has dropped the ball on a number of occasions. Given their position (800 lb gorilla) there's no way that they're not going to take flak for that ball-dropping.</p><p></p><p>And they shouldn't be let off the hook.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5320544, member: 43283"] Totally with you. I don't have and don't plan on ever having a DDI account. Hmmmm. "Structure" of the original source material.... that's a bit shaky. Mainly because previous editions have had a different structure. For example, AD&D relied on characters getting XP for gold. Lots of GMs houseruled that out, and it produced much slower leveling games. When 3E rolled around, lots of people pitched a fit because 3E revised the monster XP to push it back to the roughly expected leveling times; lots of people felt that the leveling rate was "insane" and "videogamey". You don't have to handwave massive amounts, but some is required, yes. What's the point of converting an adventure in the first place? It's fun, there's still a rough structure given you might simply need to adjust it some (or a lot depending on the adventure).... there's a number of reasons for it. Hmmm. I think it's actually a middle ground: you can use a fair amount of pre-existing material relatively easily. Some stuff is going to be harder than others. For example, some of the stuff out of Ptolus requires some serious reworking. This happens in part because of the reliance and expectation on certain types of magic/spells, some because the encounters in 3.x are very static and rely on few creatures, whereas 4E expects a significantly greater mobility and groups of stuff. Having been on the converting end myself, I'd say it's a mixed bag. It's really helpful if you've got a good mastery of one of the systems. On my end, I've got a decent enough grasp of many of the monster/encounter building aspects of 3.5, so I can then turn around and rely on stuff like Page 42 from 4E and other bits to try and reproduce a rougly similar experience. I think you're kinda wandering into edition war territory. To keep this relevant to the OP, I'd say that a number of your points kind of feed back into some of what's been said before: WotC has dropped the ball on a number of occasions. Given their position (800 lb gorilla) there's no way that they're not going to take flak for that ball-dropping. And they shouldn't be let off the hook. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
If Paizo can, why can't Wizards of the Coast?
Top