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If Paizo can, why can't Wizards of the Coast?
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<blockquote data-quote="ShinHakkaider" data-source="post: 5322332" data-attributes="member: 9213"><p>Exactly. </p><p></p><p>Now here comes the part when someone asks what language is different? Hit Points are still called Hit Points, AC is still AC, the fort, Ref and will saves are still called those so they will work together and your argument is weak. </p><p></p><p>I would just preemptively refer them back to one of my earlier posts where I stated that the mechanics behind the names are different. They are calculated differently and in some cases like the Powers system is very drastically different than what came before that there is no equivalent when converting from an older mod to the 4E. </p><p></p><p>And for the last time, because I get this from random people when ever I try to back up my arguments about the differences between the systems, I'm not trying to start an edition war. I dont play 4E, I dont care if you play and enjoy 4E. Great. More power to you. But please dont tell me that it's impossibly easy to convert from older editions to 4E. Dont infer that I'm lazy, or I lack creativity or I'm some sort of controlling DM, because prefer not to wing the conversion. My point which I've tried to make pretty clear is this: If you have to change so much during a conversion that it bears little resemblance to the original, why bother with the conversion? </p><p></p><p>Some of you are fine with that. I am not. Which is why I've been saying that it's hard to convert older modules to the new edition for me because I feel that something is being lost. Now there are people who do it now and probably do it well. I'm talking about my experiences with it when 4E first came out when I was trying the system. and for me it shouldn't have been that much work and that much change to convert something as simple as Keep on the Borderlands.</p><p></p><p>That's all that I'm saying.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 5322332, member: 9213"] Exactly. Now here comes the part when someone asks what language is different? Hit Points are still called Hit Points, AC is still AC, the fort, Ref and will saves are still called those so they will work together and your argument is weak. I would just preemptively refer them back to one of my earlier posts where I stated that the mechanics behind the names are different. They are calculated differently and in some cases like the Powers system is very drastically different than what came before that there is no equivalent when converting from an older mod to the 4E. And for the last time, because I get this from random people when ever I try to back up my arguments about the differences between the systems, I'm not trying to start an edition war. I dont play 4E, I dont care if you play and enjoy 4E. Great. More power to you. But please dont tell me that it's impossibly easy to convert from older editions to 4E. Dont infer that I'm lazy, or I lack creativity or I'm some sort of controlling DM, because prefer not to wing the conversion. My point which I've tried to make pretty clear is this: If you have to change so much during a conversion that it bears little resemblance to the original, why bother with the conversion? Some of you are fine with that. I am not. Which is why I've been saying that it's hard to convert older modules to the new edition for me because I feel that something is being lost. Now there are people who do it now and probably do it well. I'm talking about my experiences with it when 4E first came out when I was trying the system. and for me it shouldn't have been that much work and that much change to convert something as simple as Keep on the Borderlands. That's all that I'm saying. [/QUOTE]
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If Paizo can, why can't Wizards of the Coast?
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