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If Paizo can, why can't Wizards of the Coast?
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<blockquote data-quote="TheAuldGrump" data-source="post: 5322782" data-attributes="member: 6957"><p>And in my estimation most, perhaps all, of edition wars begin when someone points out a problem and someone else shouts 'you're wrong' and tries to invalidate the problem rather than address it. As soon as you started doing that you began the journey into the warzone. </p><p></p><p>The point Wicht made was that rather than a new edition WotC introduced a new game with the same name. The point is valid, whether you agree or not. Substantial changes were made, and for many conversion is no longer a prospect that brings any pleasure.</p><p></p><p>Folks can and do convert between 3.X and Pathfinder with ease. Folks can and do convert between 3.X/Pathfinder and 4.0 with difficulty. Even WotC did not bother with a conversion guide. The first is a translation, the second is a reinterpretation, nearly as much work as starting a 4e adventure from scratch. (Which may well be less than starting a 3.X adventure from scratch. 4e <em>does</em> make that easier, from all accounts.)</p><p></p><p>Converting a setting book to a new version of the same game engine is not as radical as creating a new game that is largely incompatible. Nor is it the same as creating a whole freakin' new world and trying to say it is the same setting. (Good thing I didn't like Forgotten Realms anyway....)</p><p></p><p>Producing a new edition of a game that is backwards and forwards compatible through eight generations of the same game engine is not the same as completely changing the game engine. (Heck, it is easier to convert a critter from 1st edition Rune-Quest to the current edition of Call of Cthulhu than it is from second edition AD&D to 3.X....)</p><p></p><p>That is why WotC is getting complaints and Paizo and Chaosium aren't.</p><p></p><p>Incorporating rules errata and changes in a new printing is exactly the same as incorporating rules errata and changes in a new printing, and that is why neither Crafty nor WotC deserve any complaints when they do so, nor do they get many. Errata happens, it is the nature of the game. Players will find problems that the playtesters missed. It is a bigger pool of monkeys.</p><p></p><p>And, for whatever it is worth, I never had any trouble converting between 3.0 and 3.5 - which version of 3.X a supplement was for never mattered to me when making purchases. I never did quite understand why folks stopped getting the 3.0 stuff. There is a greater difference between 3.X and 3.P, but again, I can do it on the fly if needed or in a very short time with a pencil.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5322782, member: 6957"] And in my estimation most, perhaps all, of edition wars begin when someone points out a problem and someone else shouts 'you're wrong' and tries to invalidate the problem rather than address it. As soon as you started doing that you began the journey into the warzone. The point Wicht made was that rather than a new edition WotC introduced a new game with the same name. The point is valid, whether you agree or not. Substantial changes were made, and for many conversion is no longer a prospect that brings any pleasure. Folks can and do convert between 3.X and Pathfinder with ease. Folks can and do convert between 3.X/Pathfinder and 4.0 with difficulty. Even WotC did not bother with a conversion guide. The first is a translation, the second is a reinterpretation, nearly as much work as starting a 4e adventure from scratch. (Which may well be less than starting a 3.X adventure from scratch. 4e [i]does[/i] make that easier, from all accounts.) Converting a setting book to a new version of the same game engine is not as radical as creating a new game that is largely incompatible. Nor is it the same as creating a whole freakin' new world and trying to say it is the same setting. (Good thing I didn't like Forgotten Realms anyway....) Producing a new edition of a game that is backwards and forwards compatible through eight generations of the same game engine is not the same as completely changing the game engine. (Heck, it is easier to convert a critter from 1st edition Rune-Quest to the current edition of Call of Cthulhu than it is from second edition AD&D to 3.X....) That is why WotC is getting complaints and Paizo and Chaosium aren't. Incorporating rules errata and changes in a new printing is exactly the same as incorporating rules errata and changes in a new printing, and that is why neither Crafty nor WotC deserve any complaints when they do so, nor do they get many. Errata happens, it is the nature of the game. Players will find problems that the playtesters missed. It is a bigger pool of monkeys. And, for whatever it is worth, I never had any trouble converting between 3.0 and 3.5 - which version of 3.X a supplement was for never mattered to me when making purchases. I never did quite understand why folks stopped getting the 3.0 stuff. There is a greater difference between 3.X and 3.P, but again, I can do it on the fly if needed or in a very short time with a pencil. The Auld Grump [/QUOTE]
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If Paizo can, why can't Wizards of the Coast?
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