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General Tabletop Discussion
*Pathfinder & Starfinder
If Paizo can, why can't Wizards of the Coast?
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<blockquote data-quote="Mercurius" data-source="post: 5323759" data-attributes="member: 59082"><p>To answer the first, look to the last. Replace "insurmountable" with "way too much work" and, voila, you answered your own question in the very same paragraph. Bravo!</p><p></p><p>But to address the second, you say that it is "way too much work" to convert stuff into 4E, others say it is relatively easy. What's up with that? </p><p></p><p></p><p></p><p>Again, tell me what the issue is, what is this "problem" that you (and presumably others) have but I (and presumably others) don't have? And how would you explain this difference, that some find it "way too much work" to convert and others don't? </p><p></p><p>Maybe it just comes down to different degrees of being a stickler for details. But if being a stickler for details disallows one from being able to easily convert something from one edition to another, while taking a more casual "handwavium" approach makes it relatively easy, why not loosen up on sticklerism? I mean, as with your kobold example, if it is really a matter of not being able to figure out the encounter level, why not just wing it and do what you think is right? Or, better yet, just play the edition you most enjoy and have done with it?</p><p></p><p>I personally don't care where you spend your money--I am not saying you should pay WotC. But again, what's the problem? Are you pissed off that they aren't making adventures for your game or edition of choice? That they're not making it easy for you? If conversion is the issue why bother at all? WotC is hardly flooding the market with 4E adventures--there are plenty more 3.x products out there to enjoy.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5323759, member: 59082"] To answer the first, look to the last. Replace "insurmountable" with "way too much work" and, voila, you answered your own question in the very same paragraph. Bravo! But to address the second, you say that it is "way too much work" to convert stuff into 4E, others say it is relatively easy. What's up with that? Again, tell me what the issue is, what is this "problem" that you (and presumably others) have but I (and presumably others) don't have? And how would you explain this difference, that some find it "way too much work" to convert and others don't? Maybe it just comes down to different degrees of being a stickler for details. But if being a stickler for details disallows one from being able to easily convert something from one edition to another, while taking a more casual "handwavium" approach makes it relatively easy, why not loosen up on sticklerism? I mean, as with your kobold example, if it is really a matter of not being able to figure out the encounter level, why not just wing it and do what you think is right? Or, better yet, just play the edition you most enjoy and have done with it? I personally don't care where you spend your money--I am not saying you should pay WotC. But again, what's the problem? Are you pissed off that they aren't making adventures for your game or edition of choice? That they're not making it easy for you? If conversion is the issue why bother at all? WotC is hardly flooding the market with 4E adventures--there are plenty more 3.x products out there to enjoy. [/QUOTE]
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Community
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If Paizo can, why can't Wizards of the Coast?
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