Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
If Paizo can, why can't Wizards of the Coast?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LuckyAdrastus" data-source="post: 5325156" data-attributes="member: 82859"><p>[MENTION=83096]AngryMojo[/MENTION]:</p><p></p><p>Really good analysis on your last post, especially on the differences between 2e and 3e. I'd give you xp, but I can't because I already did too recently! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>I think you get something basic about 3e: it is the edition that most focused on creating a unified mechanical system for the entire world. That's a task which 4e never claimed to do, instead directing the DM to use DM fiat for many things like noncombantant NPC stats.</p><p></p><p>I think this was both a benefit and a disadvantage for 3e. It let you do something really fun: create a concept and say "how can I represent this as mechanically correctly as possible?" I have a friend who plays Mutants and Masterminds 2nd ed (which mostly used 3e mechanics) and one of the funnest things he does is take classic comic heroes and represent them mechanically. It can be quite a challenge (how to you stat Batman? Isn't he good at everything?) but can be very rewarding.</p><p></p><p>In 4e, you often cannot do this, because the system is focused around two things more narrowly: statting PCs, and creating simplified monsters to defeat them. Everything else that is challenging is handled by skill challenges, which simplify the mechanics to the point that the PCs are usually just rolling against easy/moderate/hard difficulties. Although the skill challenge system was pretty weak in DMG1, by DMG2 it has become quite strong -- my regular campaign uses one almost every session, and they work great for us.</p><p></p><p>In other words, if you wanted to introduce Aragorn the ranger for a negotiation, in 3e you would usually stat him out, which is as complex as making an NPC, and then roll opposed checks on various social skills against the PCs. Assuming there is no chance of combat, all his other stats are wasted design time. In 4e, you just throw the PCs against a skill challenge, use easy/medium/hard DCs as appropriate, and Aragorn never has stats.</p><p></p><p>I think this is nice for 95% of gamplay in 4e, since you're focusing on the gameplayer. But it does mean that 4e isn't a very good system if you just want the intellectual experience of statting out Aragorn.</p><p></p><p>I think it also means 4e is better for you if you like re-flavoring, and 3e is much worse. In 3e, you are supposed to represent everything with universal mechanics, and it usually works, but can sometimes break down. Want a NPC chef who is fantastic at his job? He better have a lot of HD or levels to get those skill points, so don't forget he can also clobber low level monsters with his rolling pin.</p><p></p><p>In 4e, you can just hand-waive -- the NPC chef is good at cooking and bad at combat, even though the mechanics of the game doesn't express this with a mathematical number (except a skill DC if the party want to use a skill to interact with his food somehow!).</p><p></p><p>Anyway, now I'm rambling too, but my point is that 3e and 4e are different games representing different directions for D&D from each other and earlier editions too. 3e is focused on trying to completely simulate a fantastical "reality," where 4e is focused more narrowly on facciliating the kind of gameplay that fills the majority of most tabletop RPGS -- combats and role-playing situations with meaningful chance of success and failure in how they effect the plot.</p><p></p><p>They are different games with different purposes and different uses.</p></blockquote><p></p>
[QUOTE="LuckyAdrastus, post: 5325156, member: 82859"] [MENTION=83096]AngryMojo[/MENTION]: Really good analysis on your last post, especially on the differences between 2e and 3e. I'd give you xp, but I can't because I already did too recently! :cool: I think you get something basic about 3e: it is the edition that most focused on creating a unified mechanical system for the entire world. That's a task which 4e never claimed to do, instead directing the DM to use DM fiat for many things like noncombantant NPC stats. I think this was both a benefit and a disadvantage for 3e. It let you do something really fun: create a concept and say "how can I represent this as mechanically correctly as possible?" I have a friend who plays Mutants and Masterminds 2nd ed (which mostly used 3e mechanics) and one of the funnest things he does is take classic comic heroes and represent them mechanically. It can be quite a challenge (how to you stat Batman? Isn't he good at everything?) but can be very rewarding. In 4e, you often cannot do this, because the system is focused around two things more narrowly: statting PCs, and creating simplified monsters to defeat them. Everything else that is challenging is handled by skill challenges, which simplify the mechanics to the point that the PCs are usually just rolling against easy/moderate/hard difficulties. Although the skill challenge system was pretty weak in DMG1, by DMG2 it has become quite strong -- my regular campaign uses one almost every session, and they work great for us. In other words, if you wanted to introduce Aragorn the ranger for a negotiation, in 3e you would usually stat him out, which is as complex as making an NPC, and then roll opposed checks on various social skills against the PCs. Assuming there is no chance of combat, all his other stats are wasted design time. In 4e, you just throw the PCs against a skill challenge, use easy/medium/hard DCs as appropriate, and Aragorn never has stats. I think this is nice for 95% of gamplay in 4e, since you're focusing on the gameplayer. But it does mean that 4e isn't a very good system if you just want the intellectual experience of statting out Aragorn. I think it also means 4e is better for you if you like re-flavoring, and 3e is much worse. In 3e, you are supposed to represent everything with universal mechanics, and it usually works, but can sometimes break down. Want a NPC chef who is fantastic at his job? He better have a lot of HD or levels to get those skill points, so don't forget he can also clobber low level monsters with his rolling pin. In 4e, you can just hand-waive -- the NPC chef is good at cooking and bad at combat, even though the mechanics of the game doesn't express this with a mathematical number (except a skill DC if the party want to use a skill to interact with his food somehow!). Anyway, now I'm rambling too, but my point is that 3e and 4e are different games representing different directions for D&D from each other and earlier editions too. 3e is focused on trying to completely simulate a fantastical "reality," where 4e is focused more narrowly on facciliating the kind of gameplay that fills the majority of most tabletop RPGS -- combats and role-playing situations with meaningful chance of success and failure in how they effect the plot. They are different games with different purposes and different uses. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
If Paizo can, why can't Wizards of the Coast?
Top