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General Tabletop Discussion
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If PCs are 1st level, why don't their 9th level patrons help?
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<blockquote data-quote="Kichwas" data-source="post: 1355261" data-attributes="member: 891"><p>Something like this question was the first thing my players asked when I started running the Coin of Power Trilogy in Kalamar - in which a first level party is brought on by a band of mid-high level wizards (5th to 9th in Kalamar is high <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) to save the world from an evil artifact and it's wielder.</p><p></p><p>So I've constructed a web of intrigue that the wizards are caught up in which precludes them being able to do much. I've only hinted at it to the players, but as the game moves on those hints have become stronger and stronger. Eventually the problems of these wizards may grow to outweigh the problem of the artifact...</p><p></p><p>Have your patron types be under investigation by somebody, with a batch of their normal allies run out of the area. Put a geas on one or two of them. Toss in shadowy figures left and right tailing them and then the PCs at some point as well...</p><p></p><p>Have one of the seemingly utterly vital patron NPCs turn up dead by intrigue...</p><p></p><p>steal their magical supplies. Even a 15th level wizard is nothing if some Local Pitchforker's Union, chapter 537 boyz drop by and burn all his books... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Powerful patron cleric? Maybe the inquisition is investigating him for heresy (false or true...), maybe he's been excommunicated as well (losing his clerical powers).</p><p></p><p>In short, give your patrons even more problems than the PCs have, but just enough concern to want to get somebody involved in looking into the affair.</p><p></p><p>Over time, have the patron's growing list of problems transfer onto the new hired hands (the PCs).</p></blockquote><p></p>
[QUOTE="Kichwas, post: 1355261, member: 891"] Something like this question was the first thing my players asked when I started running the Coin of Power Trilogy in Kalamar - in which a first level party is brought on by a band of mid-high level wizards (5th to 9th in Kalamar is high :) ) to save the world from an evil artifact and it's wielder. So I've constructed a web of intrigue that the wizards are caught up in which precludes them being able to do much. I've only hinted at it to the players, but as the game moves on those hints have become stronger and stronger. Eventually the problems of these wizards may grow to outweigh the problem of the artifact... Have your patron types be under investigation by somebody, with a batch of their normal allies run out of the area. Put a geas on one or two of them. Toss in shadowy figures left and right tailing them and then the PCs at some point as well... Have one of the seemingly utterly vital patron NPCs turn up dead by intrigue... steal their magical supplies. Even a 15th level wizard is nothing if some Local Pitchforker's Union, chapter 537 boyz drop by and burn all his books... :p Powerful patron cleric? Maybe the inquisition is investigating him for heresy (false or true...), maybe he's been excommunicated as well (losing his clerical powers). In short, give your patrons even more problems than the PCs have, but just enough concern to want to get somebody involved in looking into the affair. Over time, have the patron's growing list of problems transfer onto the new hired hands (the PCs). [/QUOTE]
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If PCs are 1st level, why don't their 9th level patrons help?
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